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Part of Marvel Super Heroes
·
Artifact Creature — Cat Robot
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Panther Robot
1%
Live Inclusion
Times Brought
533
Decks Running
223
Median Cast Turn
7.0
Drawn → Played
79%
Format
First-cast turn
n=94
1%
T1
0%
T2
2%
T3
3%
T4
13%
T5
66%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
90%
(5 / 94 cast on T10)
Cast same turn as drawn
37%
The "good card" funnel
533 brought · 200 playersBrought to game
533
Ever drawn
119
Reached battlefield
94
Still on board at game end
56
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.1pp
Players who cast this card win 26% of the time (n=85) , vs 23% when it never left the library (n=335).
When players drew this card but left it in hand, they won 12% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.5pp; 95% confidence interval -6.1pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
126 instances0.8%
Library
44.4%
Battlefield
31.0%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
142 decks
- 2 Zhulodok, Void Gorger 9 decks
-
3
Dr. Eggman
7 decks
-
4
Aloy, Savior of Meridian
6 decks
- 5 Ultron, Artificial Malevolence 6 decks
-
6
Tony Stark // The Invincible Iron Man
5 decks
-
7
Krang, Master Mind
3 decks
-
8
Megatron, Tyrant // Megatron, Destructive Force
3 decks
-
9
Arzakon
2 decks
- 10 Dawnsire, Sunstar Dreadnought 2 decks
Card text
Panther Robot
Artifact Creature — Cat Robot
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Reach, trample
8 / 8
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Andreia Ugrai
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.