Panther Robot
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Panther Robot
Final zone distribution
118 instancesCommanders that played this card
in tracked games-
1
T'Challa, the Black Panther
170 decks
- 2 Ultron, Artificial Malevolence 10 decks
- 3 Zhulodok, Void Gorger 10 decks
-
4
Aloy, Savior of Meridian
5 decks
-
5
Megatron, Tyrant // Megatron, Destructive Force
5 decks
-
6
Dr. Eggman
4 decks
- 7 Dawnsire, Sunstar Dreadnought 3 decks
-
8
Imskir Iron-Eater
3 decks
-
9
Tony Stark // The Invincible Iron Man
3 decks
- 10 Karn, Legacy Reforged 2 decks
The "good card" funnel
552 brought · 227 playersOnce cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 33% of the time (n=65) , vs 27% when it never left the library (n=319).
When players drew this card but left it in hand, they won 24% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -0.2pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.