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Part of Bloomburrow
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Path to Exile
Times Brought
5201
Decks Running
2662
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Nino Is
Final zone distribution
1092 instances3.1%
Library
2.9%
Battlefield
65.8%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
78 decks
-
2
Pantlaza, Sun-Favored
66 decks
-
3
Quintorius, History Chaser
66 decks
-
4
Ashling, the Limitless
59 decks
-
5
Rin and Seri, Inseparable
52 decks
-
6
Giada, Font of Hope
51 decks
-
7
Edgar Markov
42 decks
-
8
Kaalia of the Vast
36 decks
-
9
Mister Fantastic
33 decks
-
10
Toph, the First Metalbender
33 decks
The "good card" funnel
5207 brought · 1637 playersBrought to game
5207
Ever drawn
1010
Reached battlefield
731
Still on board at game end
32
≥ -0.8pp
Players who cast this card win 27% of the time (n=598) , vs 26% when it never left the library (n=3186).
When players drew this card but left it in hand, they won 30% (n=219) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.3pp; 95% confidence interval -0.8pp to +3.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=731
2%
T1
4%
T2
9%
T3
13%
T4
17%
T5
45%
T6-9
11%
T10+
Median
6
P25
4
· P75
8
· max
21
On curve
2%
(12 / 731 cast on T1)
Cast same turn as drawn
30%
5628 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.