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Part of Fallout
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Artifact — Equipment
·
Fallout (PIP)
Live Play Data
Power Fist
2%
Live Inclusion
Times Brought
1164
Decks Running
542
Median Cast Turn
6.0
Drawn → Played
72%
Format
First-cast turn
n=166
0%
T1
14%
T2
10%
T3
8%
T4
15%
T5
44%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
13
On curve
14%
(24 / 166 cast on T2)
Cast same turn as drawn
30%
The "good card" funnel
1164 brought · 494 playersBrought to game
1164
Ever drawn
230
Reached battlefield
166
Still on board at game end
136
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.7pp
Players who cast this card win 32% of the time (n=149) , vs 23% when it never left the library (n=777).
When players drew this card but left it in hand, they won 31% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval +1.7pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
278 instances1.8%
Library
48.9%
Battlefield
28.1%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
147 decks
-
2
Wolverine, Best There Is
34 decks
-
3
Kotis, the Fangkeeper
29 decks
-
4
Skullbriar, the Walking Grave
24 decks
-
5
Blor the Impervious
21 decks
-
6
Dogmeat, Ever Loyal
17 decks
-
7
Cloud, Ex-SOLDIER
16 decks
-
8
Bruce Banner // The Incredible Hulk
15 decks
-
9
Tifa Lockhart
13 decks
-
10
Maarika, Brutal Gladiator
11 decks
Card text
Power Fist
Artifact — Equipment
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip 
Fallout (PIP)
·
Rare
·
Illustrated by Campbell White
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.