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Part of Fallout
·
Artifact — Equipment
·
Fallout (PIP)
Card Preview
Power Fist
1%
Decklist Inclusion
Times Brought
317
Decks Running
171
In Decks
1111
Decklist Inclusion
1%
Format
Card text
Power Fist
Artifact — Equipment
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip 
Fallout (PIP)
·
Rare
·
Illustrated by Campbell White
Final zone distribution
73 instances52.1%
Battlefield
27.4%
Graveyard
20.5%
Hand
Commanders that played this card
in tracked games-
1
The Wise Mothman
47 decks
-
2
Wolverine, Best There Is
12 decks
-
3
Kotis, the Fangkeeper
11 decks
-
4
Cloud, Ex-SOLDIER
6 decks
-
5
Tifa Lockhart
5 decks
-
6
Hit-Monkey
4 decks
-
7
Indoraptor, the Perfect Hybrid
4 decks
-
8
Me, the Immortal
4 decks
-
9
Bruce Banner // The Incredible Hulk
3 decks
-
10
Dogmeat, Ever Loyal
3 decks
The "good card" funnel
317 brought · 157 playersBrought to game
317
Ever drawn
64
Reached battlefield
49
Still on board at game end
38
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.4pp
Players who cast this card win 31% of the time (n=46) , vs 21% when it never left the library (n=222).
Observed gap +9.9pp; 95% confidence interval -3.4pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=49
4%
T1
10%
T2
10%
T3
8%
T4
18%
T5
43%
T6-9
6%
T10+
Median
5
P25
4
· P75
7
· max
11
On curve
14%
(5 / 49 cast on T2)
Cast same turn as drawn
35%
49 of 100 times cast
49%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.