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Part of Fallout
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Artifact — Equipment
·
Fallout (PIP)
Live Play Data
Power Fist
2%
Live Inclusion
Times Brought
719
Decks Running
360
Median Cast Turn
6.0
Drawn → Played
71%
Format
First-cast turn
n=98
3%
T1
11%
T2
6%
T3
6%
T4
18%
T5
47%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
13
On curve
14%
(11 / 98 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
719 brought · 330 playersBrought to game
719
Ever drawn
138
Reached battlefield
98
Still on board at game end
80
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.6pp
Players who cast this card win 36% of the time (n=89) , vs 25% when it never left the library (n=485).
When players drew this card but left it in hand, they won 34% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.7pp; 95% confidence interval +1.6pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
170 instances2.4%
Library
47.1%
Battlefield
27.6%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
94 decks
-
2
Wolverine, Best There Is
26 decks
-
3
Kotis, the Fangkeeper
19 decks
-
4
Blor the Impervious
13 decks
-
5
Skullbriar, the Walking Grave
13 decks
-
6
Cloud, Ex-SOLDIER
11 decks
-
7
Tifa Lockhart
11 decks
-
8
Dogmeat, Ever Loyal
10 decks
-
9
Maarika, Brutal Gladiator
8 decks
-
10
Bruce Banner // The Incredible Hulk
7 decks
Card text
Power Fist
Artifact — Equipment
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip 
Fallout (PIP)
·
Rare
·
Illustrated by Campbell White
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.