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Part of Fallout
·
Artifact — Equipment
·
Fallout (PIP)
Card Preview
Power Fist
Times Brought
205
Decks Running
112
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Power Fist
Artifact — Equipment
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip 
Fallout (PIP)
·
Rare
·
Illustrated by Campbell White
Final zone distribution
43 instances65.1%
Battlefield
16.3%
Graveyard
18.6%
Hand
Commanders that played this card
in tracked games-
1
The Wise Mothman
27 decks
-
2
Dogmeat, Ever Loyal
7 decks
-
3
Bruce Banner // The Incredible Hulk
6 decks
-
4
Kotis, the Fangkeeper
6 decks
-
5
Skullbriar, the Walking Grave
6 decks
-
6
Wolverine, Best There Is
6 decks
-
7
Cloud, Ex-SOLDIER
3 decks
-
8
Hit-Monkey
3 decks
-
9
Tifa Lockhart
3 decks
-
10
Agent Frank Horrigan
2 decks
The "good card" funnel
205 brought · 106 playersBrought to game
205
Ever drawn
41
Reached battlefield
33
Still on board at game end
28
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.7pp
Players who cast this card win 23% of the time (n=28) , vs 28% when it never left the library (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.6pp; 95% confidence interval -14.7pp to +5.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
6%
T1
9%
T2
21%
T3
12%
T4
12%
T5
30%
T6-9
9%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
15%
(3 / 33 cast on T2)
Cast same turn as drawn
31%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.