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Prosperous Bandit card art
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Prosperous Bandit

{2} {R} · Creature — Raccoon Rogue · Bloomburrow Commander (BLC)
Times Brought
270
Decks Running
147
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Prosperous Bandit card

Prosperous Bandit

{2} {R}
Creature — Raccoon Rogue
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) First strike Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens.
2 / 2
Bloomburrow Commander (BLC) · Rare · Illustrated by Yohann Schepacz

Final zone distribution

33 instances
39.4%
Battlefield
48.5%
Graveyard
3.0%
Exile
9.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

270 brought · 142 players
Brought to game
270
Ever drawn
29
Reached battlefield
23
Still on board at game end
13

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.6pp

Players who cast this card win 22% of the time (n=18) , vs 22% when it never left the library (n=173).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.2pp; 95% confidence interval -12.6pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
4%
T1
9%
T2
22%
T3
17%
T4
13%
T5
30%
T6-9
4%
T10+
Median 4 P25 3 · P75 6 · max 15
On curve 35% (5 / 23 cast on T3) Cast same turn as drawn 14%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.