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Part of Bloomburrow
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Creature — Halfling Citizen
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Adventures in the Forgotten Realms (AFR)
Live Play Data
Prosperous Innkeeper
3%
Live Inclusion
Times Brought
1808
Decks Running
765
Median Cast Turn
4
Drawn → Played
76%
Format
First-cast turn
n=279
7%
T1
20%
T2
15%
T3
10%
T4
11%
T5
30%
T6-9
7%
T10+
Median
4
P25
2
· P75
7
· max
17
On curve
27%
(57 / 279 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
1808 brought · 758 playersBrought to game
1808
Ever drawn
365
Reached battlefield
279
Still on board at game end
135
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.3pp
Players who cast this card win 30% of the time (n=242) , vs 23% when it never left the library (n=1222).
When players drew this card but left it in hand, they won 33% (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval +1.3pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
392 instances1.5%
Library
34.4%
Battlefield
39.0%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
197 decks
-
2
Hazel of the Rootbloom
88 decks
-
3
Frodo, Adventurous Hobbit
78 decks
-
4
Chatterfang, Squirrel General
65 decks
-
5
Kwia Vigorbloom
49 decks
-
6
Blech, Loafing Pest
42 decks
-
7
Sam, Loyal Attendant
39 decks
-
8
The Notary Hobbits
27 decks
-
9
Dina, Soul Steeper
25 decks
-
10
Bilbo, Birthday Celebrant
24 decks
Card text
Prosperous Innkeeper
Creature — Halfling Citizen
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever another creature you control enters, you gain 1 life.
1 / 1
Adventures in the Forgotten Realms (AFR)
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Uncommon
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Illustrated by Eric Deschamps
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.