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Part of Lorwyn Eclipsed
·
Enchantment
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Puca's Covenant
1%
Live Inclusion
Times Brought
242
Decks Running
111
Median Cast Turn
8
Drawn → Played
49%
Format
First-cast turn
n=31
0%
T1
3%
T2
0%
T3
6%
T4
3%
T5
65%
T6-9
23%
T10+
Median
8
P25
7
· P75
9
· max
11
On curve
3%
(0 / 31 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
242 brought · 103 playersBrought to game
242
Ever drawn
63
Reached battlefield
31
Still on board at game end
26
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.6pp
Players who cast this card win 20% of the time (n=29) , vs 18% when it never left the library (n=146).
When players drew this card but left it in hand, they won 18% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -12.6pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances3.9%
Library
33.8%
Battlefield
26.0%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
87 decks
-
2
The Reaper, King No More
12 decks
-
3
Galadriel, Light of Valinor
2 decks
-
4
Hakbal of the Surging Soul
2 decks
-
5
High Perfect Morcant
2 decks
-
6
Beorn the Fierce
1 decks
-
7
Gorma, the Gullet
1 decks
-
8
Hulk, Brutal Brawler
1 decks
-
9
Mikey & Leo, Chaos & Order
1 decks
-
10
Renata, Called to the Hunt
1 decks
Card text
Puca's Covenant
Enchantment
Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn.
Lorwyn Eclipsed Commander (ECC)
·
Rare
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Illustrated by Daria Aksenova
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.