collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Puppeteer Clique card art
Live Play Data

Puppeteer Clique

{3} {B} {B} · Creature — Faerie Wizard · Lorwyn Eclipsed Commander (ECC)
2%
Live Inclusion
Times Brought
398
Decks Running
197
Median Cast Turn
8
Drawn → Played
54%
Format

First-cast turn

n=61
0%
T1
0%
T2
2%
T3
0%
T4
7%
T5
62%
T6-9
30%
T10+
Median 8 P25 7 · P75 10 · max 16
On curve 8% (4 / 61 cast on T5) Cast same turn as drawn 31%

The "good card" funnel

398 brought · 181 players
Brought to game
398
Ever drawn
113
Reached battlefield
61
Still on board at game end
32

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.7pp

Players who cast this card win 38% of the time (n=56) , vs 24% when it never left the library (n=239).

When players drew this card but left it in hand, they won 26% (n=44).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.2pp; 95% confidence interval +0.7pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

123 instances
2.4%
Library
26.0%
Battlefield
29.3%
Graveyard
5.7%
Exile

Commanders that played this card

in tracked games
Card text
Puppeteer Clique card

Puppeteer Clique

{3} {B} {B}
Creature — Faerie Wizard
Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 2
Lorwyn Eclipsed Commander (ECC) · Rare · Illustrated by Daren Bader

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.