collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Puppeteer Clique card art
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Puppeteer Clique

{3} {B} {B} · Creature — Faerie Wizard · Lorwyn Eclipsed Commander (ECC)
Times Brought
541
Decks Running
248
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Puppeteer Clique card

Puppeteer Clique

{3} {B} {B}
Creature — Faerie Wizard
Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 2
Lorwyn Eclipsed Commander (ECC) · Rare · Illustrated by Daren Bader

Final zone distribution

122 instances
3.3%
Library
21.3%
Battlefield
25.4%
Graveyard
3.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

542 brought · 232 players
Brought to game
542
Ever drawn
116
Reached battlefield
42
Still on board at game end
26

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.0pp

Players who cast this card win 24% of the time (n=31) , vs 25% when it never left the library (n=294).

When players drew this card but left it in hand, they won 22% (n=55).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.9pp; 95% confidence interval -10.0pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=42
0%
T1
0%
T2
2%
T3
10%
T4
12%
T5
45%
T6-9
31%
T10+
Median 7.5 P25 6 · P75 10 · max 14
On curve 24% (5 / 42 cast on T5) Cast same turn as drawn 20%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.