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Quandrix Charm card art
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Quandrix Charm

{G} {U} · Instant · Secrets of Strixhaven (SOS)
0%
Decklist Inclusion
Times Brought
183
Decks Running
101
In Decks
555
Decklist Inclusion
0%
Format
Card text
Quandrix Charm card

Quandrix Charm

{G} {U}
Instant
Choose one — • Counter target spell unless its controller pays {2}. • Destroy target enchantment. • Target creature has base power and toughness 5/5 until end of turn.
Secrets of Strixhaven (SOS) · Uncommon · Illustrated by Matheus Graef

Final zone distribution

52 instances
1.9%
Library
63.5%
Graveyard
3.8%
Exile
30.8%
Hand

The "good card" funnel

183 brought · 99 players
Brought to game
183
Ever drawn
50
Reached battlefield
28
Still on board at game end
0
≥ -9.0pp

Players who cast this card win 32% of the time (n=27) , vs 23% when it never left the library (n=116).

When players drew this card but left it in hand, they won 31% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.0pp; 95% confidence interval -9.0pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
0%
T2
11%
T3
0%
T4
11%
T5
68%
T6-9
11%
T10+
Median 7.5 P25 6 · P75 9 · max 11
On curve 0% (0 / 28 cast on T2) Cast same turn as drawn 23%
28 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.