collections_bookmark Part of Secrets of Strixhaven
Quandrix Charm card art
Live Play Data

Quandrix Charm

{G} {U} · Instant · Secrets of Strixhaven (SOS)
2%
Live Inclusion
Times Brought
419
Decks Running
194
Median Cast Turn
7
Drawn → Played
50%
Format

First-cast turn

n=55
0%
T1
0%
T2
9%
T3
2%
T4
7%
T5
64%
T6-9
18%
T10+
Median 7 P25 6 · P75 9 · max 15
On curve 0% (0 / 55 cast on T2) Cast same turn as drawn 19%

The "good card" funnel

419 brought · 183 players
Brought to game
419
Ever drawn
111
Reached battlefield
55
Still on board at game end
1
≥ +1.4pp

Players who cast this card win 35% of the time (n=53) , vs 20% when it never left the library (n=259).

When players drew this card but left it in hand, they won 32% (n=49).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.7pp; 95% confidence interval +1.4pp to +27.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

119 instances
2.5%
Library
0.8%
Battlefield
57.1%
Graveyard
4.2%
Exile

Commanders that played this card

in tracked games
Card text
Quandrix Charm card

Quandrix Charm

{G} {U}
Instant
Choose one — • Counter target spell unless its controller pays {2}. • Destroy target enchantment. • Target creature has base power and toughness 5/5 until end of turn.
Secrets of Strixhaven (SOS) · Uncommon · Illustrated by Matheus Graef

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.