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Part of Bloomburrow
·
Creature — Beast
·
Edge of Eternities Commander (EOC)
Card Preview
Rampaging Baloths
3%
Decklist Inclusion
Times Brought
271
Decks Running
164
In Decks
2091
Decklist Inclusion
3%
Format
Final zone distribution
78 instances3.8%
Library
17.9%
Battlefield
34.6%
Graveyard
43.6%
Hand
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
18 decks
-
2
Aesi, Tyrant of Gyre Strait
15 decks
-
3
Bello, Bard of the Brambles
15 decks
-
4
The Wandering Minstrel
6 decks
-
5
Toph, the First Metalbender
6 decks
-
6
Flubs, the Fool
4 decks
-
7
Omo, Queen of Vesuva
4 decks
-
8
Adrix and Nev, Twincasters
3 decks
-
9
Azusa, Lost but Seeking
3 decks
-
10
Bonny Pall, Clearcutter
3 decks
The "good card" funnel
276 brought · 151 playersBrought to game
276
Ever drawn
71
Reached battlefield
36
Still on board at game end
14
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 32% of the time (n=36) , vs 20% when it never left the library (n=187).
When players drew this card but left it in hand, they won 16% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.2pp; 95% confidence interval -2.9pp to +25.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
0%
T1
0%
T2
3%
T3
8%
T4
8%
T5
50%
T6-9
31%
T10+
Median
7.5
P25
6
· P75
10
· max
17
On curve
31%
(4 / 36 cast on T6)
Cast same turn as drawn
30%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.