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Rampaging Baloths card art
Live Play Data

Rampaging Baloths

{4} {G} {G} · Creature — Beast · Edge of Eternities Commander (EOC)
6%
Live Inclusion
Times Brought
790
Decks Running
439
Median Cast Turn
7
Drawn → Played
53%
Format

Rampaging Baloths is in 6% of tracked Commander decks on Playgroup Live. When drawn, 53% of copies reach the battlefield, with a median first-cast turn of 7.

Rampaging Baloths sits in 6% of tracked Commander decks on Playgroup Live, appearing in 439 of the 7200 distinct decks that have played a tracked game. That positions it as a focused landfall payoff rather than a universal staple, drawing predictable interest from green land-drop strategies.

The draw-to-play rate of 53% reflects a genuine conversion challenge for a 6-mana creature. At that cost, copies drawn in the mid-to-late game often stay in hand while the game clock runs out. Players who do resolve it land it on turn 7 at the median, and the win rate when cast sits at 30%, +9.6 percentage points above the baseline for games where it never left the library.

The commander distribution is notably spread across landfall and land-matters archetypes. Hearthhull, the Worldseed leads the field, followed by Bello, Bard of the Brambles and Aesi, Tyrant of Gyre Strait. That breadth confirms Rampaging Baloths as a cross-archetype option for any green deck that expects to drop multiple lands per turn. Data here covers 759 multiplayer Commander games; treat directional signals as early reads rather than settled conclusions.

At a glance
  • 6% of tracked Commander decks include Rampaging Baloths
  • 53% of drawn copies are cast before the game ends
  • T7 median first-cast turn, consistent with a 6-mana top-end
  • 41% battlefield stickiness once it resolves
  • 30% win rate in games where it reached the battlefield
  • 382 distinct players have brought it to a tracked game

First-cast turn

n=103
1%
T1
0%
T2
4%
T3
10%
T4
14%
T5
50%
T6-9
21%
T10+
Median 7 P25 5 · P75 8 · max 17
On curve 47% (19 / 103 cast on T6) Cast same turn as drawn 33%

The "good card" funnel

795 brought · 382 players
Brought to game
795
Ever drawn
193
Reached battlefield
103
Still on board at game end
42
53%

Of 795 Rampaging Baloths brought to games, 193 were drawn, 103 of those were cast, and 41% of resolved copies survived to end of game.

≥ +1.0pp

Players who cast this card win 30% of the time (n=98) , vs 21% when it never left the library (n=529).

When players drew this card but left it in hand, they won 23% (n=82) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.6pp; 95% confidence interval +1.0pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

216 instances
6.5%
Library
19.4%
Battlefield
31.0%
Graveyard
6.9%
Exile

Most tracked instances end in the graveyard or hand rather than the library, a sign that this 6-mana creature is actively interacted with when it hits the table rather than sitting unnoticed in the deck.

Commanders that played this card

in tracked games

The commander list spans Jund, Gruul, Simic, and mono-green strategies, showing that Rampaging Baloths earns its slot across any archetype that reliably chains multiple land drops per turn.

Frequently Asked

How often is Rampaging Baloths drawn in a Commander game?
Across 759 tracked multiplayer games where Rampaging Baloths was in the deck, it was drawn 24% of the time. That is typical for a singleton in a 100-card deck. Of the 193 copies that reached a player's hand, 53% were cast at some point before the game ended. The remainder mostly reflects copies drawn too late for the caster to act on them before the game concluded.
What turn does Rampaging Baloths usually get cast?
The median first-cast turn is 7, with the bulk of casts clustering between turns 5 and 8. That lines up with what you'd expect from a 6-mana creature in a green deck: ramp sequences sometimes pull it forward to turn 4 or 5, while late draws push it into turns 10 or beyond. The mean cast turn is higher than the median, pulled up by a tail of very late casts.
Does casting Rampaging Baloths actually improve your win rate?
In 98 observed participations where Rampaging Baloths reached the battlefield, the normalized win rate was 30%. Games where it stayed in the library showed a win rate of 21%, giving a delta of +9.6 percentage points. The lower bound of that confidence interval is positive in the current dataset, which is an encouraging early signal, but with 98 cast observations the effect should still be read as directional rather than conclusive.
Which commanders most often run Rampaging Baloths?
Hearthhull, the Worldseed leads the tracked field, followed by Bello, Bard of the Brambles and Aesi, Tyrant of Gyre Strait. The spread across Jund, Gruul, and Simic land-matters commanders confirms that Rampaging Baloths is not locked into a single archetype. Any green commander that consistently plays multiple lands per turn is a candidate, since each land drop triggers a fresh 4/4 Beast token.
How sticky is Rampaging Baloths on the battlefield?
41% of resolved Rampaging Baloths remain on the battlefield at game end. That is lower than many similarly costed green threats, which tracks with the creature's lack of built-in protection. In a multiplayer table, a 6/6 trampler that generates tokens is a removal magnet, so the stickiness number here partly reflects targeted answers more than combat attrition.
Is Rampaging Baloths legal in Commander?
Yes. Rampaging Baloths is legal and unrestricted in Commander, as well as in Legacy, Modern, Pioneer, Vintage, Standard, and several other formats. It is not legal in Pauper or Pauper Commander due to its rare printing. It carries no bans or restrictions in any of the formats where it is currently legal.