collections_bookmark Part of Fallout
Rampaging Yao Guai card art
Card Preview

Rampaging Yao Guai

{X} {G} {G} {G} · Creature — Bear Mutant · Fallout (PIP)
1%
Decklist Inclusion
Times Brought
223
Decks Running
116
In Decks
842
Decklist Inclusion
1%
Format
Card text
Rampaging Yao Guai card

Rampaging Yao Guai

{X} {G} {G} {G}
Creature — Bear Mutant
Vigilance, trample This creature enters with X +1/+1 counters on it. When this creature enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
2 / 2
Fallout (PIP) · Rare · Illustrated by Christina Kraus

Final zone distribution

66 instances
6.1%
Library
15.2%
Battlefield
33.3%
Graveyard
7.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

223 brought · 107 players
Brought to game
223
Ever drawn
62
Reached battlefield
32
Still on board at game end
10

Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.3pp

Players who cast this card win 32% of the time (n=29) , vs 20% when it never left the library (n=133).

When players drew this card but left it in hand, they won 36% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +12.4pp; 95% confidence interval -4.3pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
0%
T2
3%
T3
13%
T4
6%
T5
63%
T6-9
16%
T10+
Median 7.0 P25 6 · P75 9 · max 11
Cast same turn as drawn 39%
32 of 100 times cast 32%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.