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Part of Fallout
·
Creature — Bear Mutant
·
Fallout (PIP)
Live Play Data
Rampaging Yao Guai
2%
Live Inclusion
Times Brought
953
Decks Running
434
Median Cast Turn
7
Drawn → Played
53%
Format
First-cast turn
n=129
0%
T1
0%
T2
1%
T3
4%
T4
12%
T5
70%
T6-9
14%
T10+
Median
7
P25
6
· P75
8
· max
16
Cast same turn as drawn
28%
The "good card" funnel
953 brought · 405 playersBrought to game
953
Ever drawn
244
Reached battlefield
129
Still on board at game end
57
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 27% of the time (n=119) , vs 23% when it never left the library (n=582).
When players drew this card but left it in hand, they won 23% (n=96).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -4.1pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
276 instances2.5%
Library
20.7%
Battlefield
34.1%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
134 decks
-
2
Beorn the Fierce
76 decks
-
3
Ayula, Queen Among Bears
40 decks
-
4
Zimone, Infinite Analyst
33 decks
-
5
Magus Lucea Kane
20 decks
-
6
Kibo, Uktabi Prince
14 decks
-
7
Kudo, King Among Bears
13 decks
-
8
Jenova, Ancient Calamity
11 decks
-
9
Duskana, the Rage Mother
10 decks
-
10
Zaxara, the Exemplary
10 decks
Card text
Rampaging Yao Guai
Creature — Bear Mutant
Vigilance, trample
This creature enters with X +1/+1 counters on it.
When this creature enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
2 / 2
Fallout (PIP)
·
Rare
·
Illustrated by Christina Kraus
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.