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Rampaging Yao Guai card art
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Rampaging Yao Guai

{X} {G} {G} {G} · Creature — Bear Mutant · Fallout (PIP)
Times Brought
362
Decks Running
182
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Rampaging Yao Guai card

Rampaging Yao Guai

{X} {G} {G} {G}
Creature — Bear Mutant
Vigilance, trample This creature enters with X +1/+1 counters on it. When this creature enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
2 / 2
Fallout (PIP) · Rare · Illustrated by Christina Kraus

Final zone distribution

81 instances
28.4%
Battlefield
24.7%
Graveyard
1.2%
Exile
45.7%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

362 brought · 169 players
Brought to game
362
Ever drawn
68
Reached battlefield
32
Still on board at game end
23

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.4pp

Players who cast this card win 28% of the time (n=23) , vs 26% when it never left the library (n=218).

When players drew this card but left it in hand, they won 24% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.5pp; 95% confidence interval -8.4pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
0%
T2
0%
T3
6%
T4
16%
T5
72%
T6-9
6%
T10+
Median 7.0 P25 6 · P75 9 · max 11
Cast same turn as drawn 41%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.