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Rapacious Guest card art
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Rapacious Guest

{2} {B} · Creature — Halfling Citizen · Tales of Middle-earth Commander (LTC)
Times Brought
203
Decks Running
83
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Rapacious Guest card

Rapacious Guest

{2} {B}
Creature — Halfling Citizen
Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on this creature. When this creature leaves the battlefield, target opponent loses life equal to its power.
2 / 2
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Bartłomiej Gaweł

Final zone distribution

39 instances
5.1%
Library
38.5%
Battlefield
28.2%
Graveyard
5.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

203 brought · 91 players
Brought to game
203
Ever drawn
36
Reached battlefield
26
Still on board at game end
15

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.2pp

Players who cast this card win 32% of the time (n=19) , vs 24% when it never left the library (n=121).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.2pp; 95% confidence interval -4.2pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
0%
T1
8%
T2
12%
T3
8%
T4
15%
T5
42%
T6-9
15%
T10+
Median 6.0 P25 4 · P75 8 · max 16
On curve 19% (3 / 26 cast on T3) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.