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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Ninja Turtle
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Raph & Mikey, Troublemakers
2%
Live Inclusion
Times Brought
312
Decks Running
81
Median Cast Turn
6.0
Drawn → Played
81%
Format
First-cast turn
n=52
0%
T1
0%
T2
2%
T3
13%
T4
25%
T5
50%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
75%
(6 / 52 cast on T7)
Cast same turn as drawn
34%
The "good card" funnel
312 brought · 74 playersBrought to game
312
Ever drawn
64
Reached battlefield
52
Still on board at game end
83
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.7pp
Players who cast this card win 47% of the time (n=48) , vs 23% when it never left the library (n=193).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +24.1pp; 95% confidence interval +9.7pp to +38.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
155 instances53.5%
Battlefield
15.5%
Graveyard
6.5%
Exile
7.7%
Hand
Commanders that played this card
in tracked games-
1
Raph & Mikey, Troublemakers
28 decks
-
2
Leonardo, the Balance
7 decks
-
3
Heroes in a Half Shell
6 decks
-
4
Ruby, Daring Tracker
6 decks
-
5
Xenagos, God of Revels
5 decks
-
6
Henzie "Toolbox" Torre
3 decks
-
7
Maelstrom Wanderer
3 decks
-
8
Maular, the Next Evolution
3 decks
-
9
Ashaya's Enduring Bond
2 decks
-
10
Etali, Primal Conqueror // Etali, Primal Sickness
2 decks
Card text
Raph & Mikey, Troublemakers
Legendary Creature — Mutant Ninja Turtle
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
7 / 7
Teenage Mutant Ninja Turtles (TMT)
·
Rare
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Illustrated by Aaron J. Riley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.