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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Ninja Turtle
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Teenage Mutant Ninja Turtles (TMT)
Card Preview
Raph & Mikey, Troublemakers
0%
Decklist Inclusion
Times Brought
189
Decks Running
62
In Decks
378
Decklist Inclusion
0%
Format
Final zone distribution
81 instances44.4%
Battlefield
22.2%
Graveyard
9.9%
Exile
9.9%
Hand
Commanders that played this card
in tracked games-
1
Raph & Mikey, Troublemakers
18 decks
-
2
Heroes in a Half Shell
6 decks
-
3
Leonardo, the Balance
6 decks
-
4
Ruby, Daring Tracker
4 decks
-
5
Xenagos, God of Revels
4 decks
-
6
Henzie "Toolbox" Torre
3 decks
-
7
Maelstrom Wanderer
3 decks
-
8
Etali, Primal Conqueror // Etali, Primal Sickness
2 decks
-
9
Wulfgar of Icewind Dale
2 decks
-
10
Alena, Kessig Trapper
1 decks
The "good card" funnel
189 brought · 58 playersBrought to game
189
Ever drawn
37
Reached battlefield
29
Still on board at game end
36
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.5pp
Players who cast this card win 45% of the time (n=27) , vs 19% when it never left the library (n=118).
Observed gap +25.9pp; 95% confidence interval +7.5pp to +44.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
0%
T2
3%
T3
10%
T4
24%
T5
52%
T6-9
10%
T10+
Median
6
P25
5
· P75
7
· max
11
On curve
76%
(3 / 29 cast on T7)
Cast same turn as drawn
21%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.