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Raph & Mikey, Troublemakers card art
Live Play Data

Raph & Mikey, Troublemakers

{5} {R/G} {R/G} · Legendary Creature — Mutant Ninja Turtle · Teenage Mutant Ninja Turtles (TMT)
1%
Live Inclusion
Times Brought
553
Decks Running
124
Median Cast Turn
5
Drawn → Played
75%
Format

First-cast turn

n=309
3%
T1
12%
T2
14%
T3
15%
T4
17%
T5
35%
T6-9
4%
T10+
Median 5 P25 3 · P75 6 · max 13
On curve 84% (27 / 309 cast on T7) Cast same turn as drawn 38%

The "good card" funnel

553 brought · 139 players
Brought to game
553
Ever drawn
151
Reached battlefield
113
Still on board at game end
61

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +11.4pp

Players who cast this card win 44% of the time (n=108) , vs 23% when it never left the library (n=343).

When players drew this card but left it in hand, they won 14% (n=35).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +21.2pp; 95% confidence interval +11.4pp to +31.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

173 instances
5.2%
Library
35.3%
Battlefield
29.5%
Graveyard
9.8%
Exile

Commanders that played this card

in tracked games
Card text
Raph & Mikey, Troublemakers card

Raph & Mikey, Troublemakers

{5} {R/G} {R/G}
Legendary Creature — Mutant Ninja Turtle
Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
7 / 7
Teenage Mutant Ninja Turtles (TMT) · Rare · Illustrated by Aaron J. Riley

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.