collections_bookmark Part of Teenage Mutant Ninja Turtles
Raph & Mikey, Troublemakers card art
Card Preview

Raph & Mikey, Troublemakers

{5} {R/G} {R/G} · Legendary Creature — Mutant Ninja Turtle · Teenage Mutant Ninja Turtles (TMT)
Times Brought
226
Decks Running
59
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Raph & Mikey, Troublemakers card

Raph & Mikey, Troublemakers

{5} {R/G} {R/G}
Legendary Creature — Mutant Ninja Turtle
Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
7 / 7
Teenage Mutant Ninja Turtles (TMT) · Rare · Illustrated by Aaron J. Riley

Final zone distribution

46 instances
50.0%
Battlefield
17.4%
Graveyard
4.3%
Exile
28.3%
Hand

The "good card" funnel

226 brought · 77 players
Brought to game
226
Ever drawn
42
Reached battlefield
28
Still on board at game end
23

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.1pp

Players who cast this card win 31% of the time (n=24) , vs 24% when it never left the library (n=146).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.6pp; 95% confidence interval -3.1pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=129
6%
T1
15%
T2
25%
T3
16%
T4
13%
T5
24%
T6-9
2%
T10+
Median 4 P25 3 · P75 6 · max 11
On curve 95% (11 / 129 cast on T7) Cast same turn as drawn 37%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.