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Part of Modern Horizons 3
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Razorgrass Ambush // Razorgrass Field
Instant // Land
·
Modern Horizons 3 (MH3)
1%
Decklist Inclusion
Times Brought
265
Decks Running
141
In Decks
1084
Decklist Inclusion
1%
Format
Card text
Razorgrass Ambush
Instant
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Razorgrass Field
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
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Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Cristi Balanescu
Final zone distribution
67 instances1.5%
Library
26.9%
Battlefield
29.9%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
12 decks
-
2
Lightning, Army of One
7 decks
-
3
Tadeas, Juniper Ascendant
7 decks
-
4
Giada, Font of Hope
4 decks
-
5
Winota, Joiner of Forces
4 decks
-
6
Breena, the Demagogue
3 decks
-
7
Killian, Decisive Mentor
3 decks
-
8
Kwain, Itinerant Meddler
3 decks
-
9
Captain America, Team Leader
2 decks
-
10
Cloud, Midgar Mercenary
2 decks
The "good card" funnel
265 brought · 122 playersBrought to game
265
Ever drawn
58
Reached battlefield
29
Still on board at game end
18
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.8pp
Players who cast this card win 21% of the time (n=28) , vs 27% when it never left the library (n=179).
When players drew this card but left it in hand, they won 36% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -6.5pp; 95% confidence interval -22.8pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
24%
T1
7%
T2
10%
T3
0%
T4
10%
T5
24%
T6-9
24%
T10+
Median
5
P25
2
· P75
8
· max
17
On curve
31%
(2 / 29 cast on T2)
Cast same turn as drawn
41%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.