Razorgrass Ambush // Razorgrass Field
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Razorgrass Ambush
Razorgrass Field
Final zone distribution
98 instancesCommanders that played this card
in tracked games-
1
Winota, Joiner of Forces
11 decks
-
2
Anti-Venom, Horrifying Healer
10 decks
-
3
Giada, Font of Hope
10 decks
-
4
Tadeas, Juniper Ascendant
9 decks
-
5
Phelia, Exuberant Shepherd
7 decks
-
6
Arahbo, Roar of the World
6 decks
-
7
Cloud, Midgar Mercenary
5 decks
-
8
Dack Fayden, Helping Hand
4 decks
-
9
Heliod, Sun-Crowned
4 decks
-
10
Lightning, Army of One
4 decks
The "good card" funnel
480 brought · 222 playersOnce cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 22% of the time (n=38) , vs 28% when it never left the library (n=260).
When players drew this card but left it in hand, they won 34% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.8pp; 95% confidence interval -15.2pp to +1.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.