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Part of Edge of Eternities
Live Play Data
Razortide Bridge
Artifact Land
·
Edge of Eternities Commander (EOC)
5%
Live Inclusion
Times Brought
1752
Decks Running
728
Median Cast Turn
4
Drawn → Played
73%
Format
First-cast turn
n=337
31%
T1
9%
T2
6%
T3
9%
T4
11%
T5
26%
T6-9
9%
T10+
Median
4
P25
1
· P75
7
· max
16
Cast same turn as drawn
61%
The "good card" funnel
1754 brought · 631 playersBrought to game
1754
Ever drawn
463
Reached battlefield
337
Still on board at game end
311
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.6pp
Players who cast this card win 28% of the time (n=315) , vs 21% when it never left the library (n=1084).
When players drew this card but left it in hand, they won 28% (n=110).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval +2.6pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
512 instances1.8%
Library
60.7%
Battlefield
17.0%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
111 decks
-
2
Kilo, Apogee Mind
89 decks
-
3
Shorikai, Genesis Engine
47 decks
-
4
Urza, Chief Artificer
46 decks
-
5
Mendicant Core, Guidelight
44 decks
-
6
Dr. Madison Li
41 decks
-
7
Urtet, Remnant of Memnarch
33 decks
-
8
Breya, Etherium Shaper
31 decks
-
9
Whtz, the Bibliophile
24 decks
-
10
Optimus Prime, Hero // Optimus Prime, Autobot Leader
18 decks
Card text
Razortide Bridge
Artifact Land
This land enters tapped.
Indestructible
: Add
or
.
Edge of Eternities Commander (EOC)
·
Common
·
Illustrated by Rob Alexander
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.