collections_bookmark
Part of Edge of Eternities
Live Play Data
Razortide Bridge
Artifact Land
·
Edge of Eternities Commander (EOC)
6%
Live Inclusion
Times Brought
642
Decks Running
286
Median Cast Turn
4
Drawn → Played
72%
Format
First-cast turn
n=125
29%
T1
9%
T2
3%
T3
11%
T4
14%
T5
23%
T6-9
10%
T10+
Median
4
P25
1
· P75
6
· max
15
Cast same turn as drawn
57%
The "good card" funnel
642 brought · 258 playersBrought to game
642
Ever drawn
173
Reached battlefield
125
Still on board at game end
115
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 29% of the time (n=120) , vs 23% when it never left the library (n=396).
When players drew this card but left it in hand, they won 42% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -2.5pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
195 instances2.1%
Library
59.0%
Battlefield
19.5%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Kilo, Apogee Mind
50 decks
-
2
Inspirit, Flagship Vessel
42 decks
-
3
Shorikai, Genesis Engine
22 decks
-
4
Mendicant Core, Guidelight
21 decks
-
5
Dr. Madison Li
16 decks
-
6
Urtet, Remnant of Memnarch
15 decks
-
7
Breya, Etherium Shaper
14 decks
-
8
Urza, Chief Artificer
14 decks
-
9
Liberty Prime, Recharged
9 decks
-
10
Tetzin, Gnome Champion // The Golden-Gear Colossus
6 decks
Card text
Razortide Bridge
Artifact Land
This land enters tapped.
Indestructible
: Add
or
.
Edge of Eternities Commander (EOC)
·
Common
·
Illustrated by Rob Alexander
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.