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Part of Edge of Eternities
Card Preview
Razortide Bridge
Artifact Land
·
Edge of Eternities Commander (EOC)
2%
Decklist Inclusion
Times Brought
286
Decks Running
133
In Decks
1320
Decklist Inclusion
2%
Format
Final zone distribution
97 instances2.1%
Library
62.9%
Battlefield
18.6%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
21 decks
-
2
Kilo, Apogee Mind
20 decks
-
3
Shorikai, Genesis Engine
12 decks
-
4
Urza, Chief Artificer
11 decks
-
5
Dr. Madison Li
10 decks
-
6
Mendicant Core, Guidelight
6 decks
-
7
Breya, Etherium Shaper
5 decks
-
8
Urtet, Remnant of Memnarch
5 decks
-
9
Liberty Prime, Recharged
4 decks
-
10
Tetzin, Gnome Champion // The Golden-Gear Colossus
3 decks
The "good card" funnel
286 brought · 124 playersBrought to game
286
Ever drawn
85
Reached battlefield
67
Still on board at game end
61
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.1pp
Players who cast this card win 30% of the time (n=67) , vs 24% when it never left the library (n=175).
When players drew this card but left it in hand, they won 46% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.5pp; 95% confidence interval -5.1pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=67
28%
T1
4%
T2
3%
T3
15%
T4
12%
T5
27%
T6-9
10%
T10+
Median
4
P25
1
· P75
7
· max
15
Cast same turn as drawn
61%
67 of 100 times cast
67%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.