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Part of Edge of Eternities
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Razortide Bridge
Artifact Land
·
Edge of Eternities Commander (EOC)
Times Brought
328
Decks Running
158
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
67 instances59.7%
Battlefield
16.4%
Graveyard
6.0%
Exile
17.9%
Hand
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
27 decks
-
2
Kilo, Apogee Mind
19 decks
-
3
Mendicant Core, Guidelight
17 decks
-
4
Dr. Madison Li
12 decks
-
5
Urtet, Remnant of Memnarch
10 decks
-
6
Urza, Chief Artificer
10 decks
-
7
Breya, Etherium Shaper
9 decks
-
8
Shorikai, Genesis Engine
9 decks
-
9
Infinite Guideline Station
3 decks
-
10
Liberty Prime, Recharged
3 decks
The "good card" funnel
328 brought · 154 playersBrought to game
328
Ever drawn
59
Reached battlefield
42
Still on board at game end
40
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.0pp
Players who cast this card win 20% of the time (n=32) , vs 21% when it never left the library (n=195).
Observed gap -1.0pp; 95% confidence interval -10.0pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
36%
T1
5%
T2
10%
T3
17%
T4
14%
T5
12%
T6-9
7%
T10+
Median
3.5
P25
1
· P75
5
· max
24
Cast same turn as drawn
66%
42 of 100 times cast
42%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.