Card Preview
Rebuff the Wicked
Times Brought
505
Decks Running
256
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Rebuff the Wicked
Instant
Counter target spell that targets a permanent you control.
Time Spiral Remastered (TSR)
·
Uncommon
·
Illustrated by Stephen Tappin
Final zone distribution
86 instances3.5%
Library
5.8%
Battlefield
27.9%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
29 decks
-
2
Giada, Font of Hope
16 decks
-
3
Light-Paws, Emperor's Voice
11 decks
-
4
Cloud, Midgar Mercenary
8 decks
-
5
Heliod, Sun-Crowned
8 decks
-
6
Kaalia of the Vast
6 decks
-
7
Darien, King of Kjeldor
5 decks
-
8
Elesh Norn, Mother of Machines
5 decks
-
9
Ekthi, Contaminator Priest
4 decks
-
10
Eriette of the Charmed Apple
4 decks
The "good card" funnel
505 brought · 234 playersBrought to game
505
Ever drawn
75
Reached battlefield
26
Still on board at game end
5
≥ -11.5pp
Players who cast this card win 24% of the time (n=22) , vs 25% when it never left the library (n=330).
When players drew this card but left it in hand, they won 28% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.8pp; 95% confidence interval -11.5pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
0%
T2
8%
T3
4%
T4
8%
T5
54%
T6-9
27%
T10+
Median
8.0
P25
6
· P75
10
· max
22
On curve
0%
(0 / 26 cast on T1)
Cast same turn as drawn
12%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.