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Part of Star Trek
·
Sorcery
·
Star Trek (TRK)
Card Preview
Reckless Impulse
1%
Decklist Inclusion
Times Brought
172
Decks Running
111
In Decks
805
Decklist Inclusion
1%
Format
Card text
Reckless Impulse
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Star Trek (TRK)
·
Common
·
Illustrated by Simon Dominic
Final zone distribution
39 instances2.6%
Library
5.1%
Battlefield
59.0%
Graveyard
17.9%
Exile
Commanders that played this card
in tracked games-
1
Prosper, Tome-Bound
12 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
8 decks
-
3
Faldorn, Dread Wolf Herald
4 decks
-
4
Fire Lord Zuko
4 decks
-
5
Ojer Axonil, Deepest Might // Temple of Power
4 decks
-
6
Ral, Monsoon Mage // Ral, Leyline Prodigy
4 decks
-
7
Krenko, Mob Boss
3 decks
-
8
Pia Nalaar, Consul of Revival
3 decks
-
9
Rocco, Street Chef
3 decks
-
10
Urabrask // The Great Work
3 decks
The "good card" funnel
172 brought · 106 playersBrought to game
172
Ever drawn
35
Reached battlefield
26
Still on board at game end
2
≥ -6.5pp
Players who cast this card win 33% of the time (n=25) , vs 21% when it never left the library (n=119).
Observed gap +11.9pp; 95% confidence interval -6.5pp to +30.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
4%
T1
12%
T2
15%
T3
15%
T4
19%
T5
27%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
12
On curve
15%
(3 / 26 cast on T2)
Cast same turn as drawn
30%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.