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Part of Star Trek
·
Sorcery
·
Star Trek (TRK)
Live Play Data
Reckless Impulse
1%
Live Inclusion
Times Brought
621
Decks Running
300
Median Cast Turn
5.0
Drawn → Played
70%
Format
First-cast turn
n=92
2%
T1
7%
T2
10%
T3
12%
T4
22%
T5
43%
T6-9
4%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
9%
(6 / 92 cast on T2)
Cast same turn as drawn
34%
The "good card" funnel
621 brought · 278 playersBrought to game
621
Ever drawn
132
Reached battlefield
92
Still on board at game end
4
≥ -5.6pp
Players who cast this card win 27% of the time (n=82) , vs 23% when it never left the library (n=413).
When players drew this card but left it in hand, they won 30% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -5.6pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
149 instances2.0%
Library
2.7%
Battlefield
63.8%
Graveyard
13.4%
Exile
Commanders that played this card
in tracked games-
1
Prosper, Tome-Bound
30 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
15 decks
-
3
Fire Lord Zuko
12 decks
-
4
Faldorn, Dread Wolf Herald
11 decks
-
5
Ral, Monsoon Mage // Ral, Leyline Prodigy
10 decks
-
6
Ojer Axonil, Deepest Might // Temple of Power
8 decks
-
7
Urabrask // The Great Work
7 decks
-
8
Ghyrson Starn, Kelermorph
6 decks
-
9
Krenko, Mob Boss
6 decks
-
10
Norin the Wary
6 decks
Card text
Reckless Impulse
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Star Trek (TRK)
·
Common
·
Illustrated by Simon Dominic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.