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Part of Star Trek
·
Sorcery
·
Star Trek (TRK)
Live Play Data
Reckless Impulse
1%
Live Inclusion
Times Brought
282
Decks Running
160
Median Cast Turn
5.0
Drawn → Played
75%
Format
First-cast turn
n=46
2%
T1
9%
T2
13%
T3
11%
T4
24%
T5
37%
T6-9
4%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
11%
(4 / 46 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
282 brought · 155 playersBrought to game
282
Ever drawn
61
Reached battlefield
46
Still on board at game end
2
≥ -5.9pp
Players who cast this card win 29% of the time (n=44) , vs 21% when it never left the library (n=185).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -5.9pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances1.5%
Library
2.9%
Battlefield
67.6%
Graveyard
13.2%
Exile
Commanders that played this card
in tracked games-
1
Prosper, Tome-Bound
16 decks
-
2
Fire Lord Zuko
9 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
9 decks
-
4
Ral, Monsoon Mage // Ral, Leyline Prodigy
6 decks
-
5
Faldorn, Dread Wolf Herald
5 decks
-
6
Ojer Axonil, Deepest Might // Temple of Power
5 decks
-
7
Rocco, Street Chef
4 decks
-
8
Vivi Ornitier
4 decks
-
9
Gornog, the Red Reaper
3 decks
-
10
Gwen Stacy // Ghost-Spider
3 decks
Card text
Reckless Impulse
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Star Trek (TRK)
·
Common
·
Illustrated by Simon Dominic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.