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Part of Star Trek
·
Sorcery
·
Star Trek (TRK)
Live Play Data
Reckless Impulse
1%
Live Inclusion
Times Brought
304
Decks Running
175
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=49
2%
T1
8%
T2
12%
T3
12%
T4
20%
T5
39%
T6-9
6%
T10+
Median
5
P25
4
· P75
7
· max
12
On curve
10%
(4 / 49 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
304 brought · 166 playersBrought to game
304
Ever drawn
66
Reached battlefield
49
Still on board at game end
3
≥ -8.1pp
Players who cast this card win 28% of the time (n=46) , vs 23% when it never left the library (n=201).
When players drew this card but left it in hand, they won 27% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -8.1pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances2.7%
Library
4.1%
Battlefield
65.8%
Graveyard
13.7%
Exile
Commanders that played this card
in tracked games-
1
Prosper, Tome-Bound
18 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
11 decks
-
3
Fire Lord Zuko
9 decks
-
4
Ral, Monsoon Mage // Ral, Leyline Prodigy
7 decks
-
5
Ojer Axonil, Deepest Might // Temple of Power
6 decks
-
6
Faldorn, Dread Wolf Herald
5 decks
-
7
Rocco, Street Chef
5 decks
-
8
Vivi Ornitier
5 decks
-
9
Gornog, the Red Reaper
3 decks
-
10
Gwen Stacy // Ghost-Spider
3 decks
Card text
Reckless Impulse
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Star Trek (TRK)
·
Common
·
Illustrated by Simon Dominic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.