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Part of Murders at Karlov Manor
·
Instant
·
Murders at Karlov Manor (MKM)
Live Play Data
Repulsive Mutation
3%
Live Inclusion
Times Brought
573
Decks Running
225
Median Cast Turn
7.0
Drawn → Played
54%
Format
First-cast turn
n=76
0%
T1
0%
T2
1%
T3
5%
T4
11%
T5
66%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
8
· max
15
Cast same turn as drawn
27%
The "good card" funnel
573 brought · 228 playersBrought to game
573
Ever drawn
140
Reached battlefield
76
Still on board at game end
8
≥ +14.6pp
Players who cast this card win 49% of the time (n=75) , vs 23% when it never left the library (n=365).
When players drew this card but left it in hand, they won 31% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +25.9pp; 95% confidence interval +14.6pp to +37.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
157 instances3.8%
Library
5.1%
Battlefield
47.8%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
68 decks
-
2
Zaxara, the Exemplary
26 decks
-
3
The Wise Mothman
24 decks
-
4
Pako, Arcane Retriever
12 decks
-
5
Kotis, the Fangkeeper
8 decks
-
6
Me, the Immortal
7 decks
-
7
Animar, Soul of Elements
6 decks
-
8
Magus Lucea Kane
6 decks
-
9
The Astonishing Ant-Man
6 decks
-
10
Eshki, Temur's Roar
4 decks
Card text
Repulsive Mutation
Instant
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
Murders at Karlov Manor (MKM)
·
Uncommon
·
Illustrated by Filip Burburan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.