collections_bookmark Part of Murders at Karlov Manor auto_awesome #25 in Simic Commander Staples format_list_numbered #3 Simic counterspell
Repulsive Mutation card art
Card Preview

Repulsive Mutation

{X} {G} {U} · Instant · Murders at Karlov Manor (MKM)
Times Brought
612
Decks Running
247
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Repulsive Mutation card

Repulsive Mutation

{X} {G} {U}
Instant
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
Murders at Karlov Manor (MKM) · Uncommon · Illustrated by Filip Burburan

Final zone distribution

125 instances
2.4%
Library
5.6%
Battlefield
46.4%
Graveyard
7.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

612 brought · 255 players
Brought to game
612
Ever drawn
113
Reached battlefield
59
Still on board at game end
7
≥ +6.1pp

Players who cast this card win 39% of the time (n=49) , vs 26% when it never left the library (n=360).

When players drew this card but left it in hand, they won 26% (n=37).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.5pp; 95% confidence interval +6.1pp to +18.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=59
0%
T1
0%
T2
0%
T3
5%
T4
14%
T5
61%
T6-9
20%
T10+
Median 8 P25 6 · P75 9 · max 15
Cast same turn as drawn 17%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.