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Part of Final Fantasy
·
Sorcery
·
Final Fantasy (FIN)
Live Play Data
Resentful Revelation
0%
Live Inclusion
Times Brought
143
Decks Running
70
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=23
9%
T1
17%
T2
4%
T3
17%
T4
4%
T5
39%
T6-9
9%
T10+
Median
5
P25
2
· P75
9
· max
10
On curve
26%
(4 / 23 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
143 brought · 67 playersBrought to game
143
Ever drawn
32
Reached battlefield
23
Still on board at game end
1
≥ -22.4pp
Players who cast this card win 13% of the time (n=21) , vs 19% when it never left the library (n=90).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.3pp; 95% confidence interval -22.4pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances4.8%
Library
2.4%
Battlefield
73.8%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
7 decks
-
2
Terra, Herald of Hope
7 decks
-
3
Sephiroth, Planet's Heir
5 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
-
5
Jenova, Ancient Calamity
3 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
7
Squall, SeeD Mercenary
3 decks
-
8
Gwenom, Remorseless
2 decks
-
9
Rufus Shinra
2 decks
-
10
Sauron, the Dark Lord
2 decks
Card text
Resentful Revelation
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Final Fantasy (FIN)
·
Common
·
Illustrated by Justyna Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.