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Part of The Lost Caverns of Ixalan
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Creature — Angel
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The Lost Caverns of Ixalan (LCI)
Live Play Data
Resplendent Angel
3%
Live Inclusion
Times Brought
1816
Decks Running
763
Median Cast Turn
5
Drawn → Played
76%
Format
First-cast turn
n=315
1%
T1
5%
T2
14%
T3
17%
T4
15%
T5
39%
T6-9
10%
T10+
Median
5
P25
4
· P75
8
· max
22
On curve
19%
(43 / 315 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
1816 brought · 670 playersBrought to game
1816
Ever drawn
415
Reached battlefield
315
Still on board at game end
149
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.1pp
Players who cast this card win 32% of the time (n=271) , vs 26% when it never left the library (n=1145).
When players drew this card but left it in hand, they won 21% (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval +0.1pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
455 instances2.9%
Library
32.7%
Battlefield
33.2%
Graveyard
11.4%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
257 decks
-
2
Giada, Font of Hope
223 decks
-
3
Liesa, Shroud of Dusk
20 decks
-
4
Shilgengar, Sire of Famine
19 decks
-
5
Bre of Clan Stoutarm
18 decks
-
6
Sigarda, Font of Blessings
16 decks
-
7
Kwia Vigorbloom
15 decks
-
8
Hope Estheim
13 decks
-
9
Oloro, Ageless Ascetic
13 decks
-
10
Avacyn, Angel of Hope
12 decks
Card text
Resplendent Angel
Creature — Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.



: Until end of turn, this creature gets +2/+2 and gains lifelink.
3 / 3
The Lost Caverns of Ixalan (LCI)
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Mythic
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Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.