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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Card Preview
Restoration Magic
2%
Decklist Inclusion
Times Brought
636
Decks Running
307
In Decks
1794
Decklist Inclusion
2%
Format
Card text
Restoration Magic
Instant
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — 
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Yumi Yaoshida
Final zone distribution
162 instances0.6%
Library
5.6%
Battlefield
56.2%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Hope Estheim
11 decks
-
2
Lightning, Army of One
11 decks
-
3
Cloud, Midgar Mercenary
10 decks
-
4
Anti-Venom, Horrifying Healer
9 decks
-
5
Terra, Magical Adept // Esper Terra
7 decks
-
6
Mog, Moogle Warrior
6 decks
-
7
Monk Gyatso
6 decks
-
8
Ragost, Deft Gastronaut
6 decks
-
9
Aerith Gainsborough
5 decks
-
10
Giada, Font of Hope
5 decks
The "good card" funnel
636 brought · 257 playersBrought to game
636
Ever drawn
146
Reached battlefield
85
Still on board at game end
9
≥ -10.1pp
Players who cast this card win 28% of the time (n=80) , vs 28% when it never left the library (n=424).
When players drew this card but left it in hand, they won 29% (n=57) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.2pp; 95% confidence interval -10.1pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=85
0%
T1
2%
T2
2%
T3
4%
T4
9%
T5
64%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
0%
(0 / 85 cast on T1)
Cast same turn as drawn
11%
85 of 100 times cast
85%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.