Restoration Magic
Final zone distribution
34 instancesCommanders that played this card
in tracked games-
1
Hope Estheim
3 decks
-
2
Baylen, the Haymaker
2 decks
-
3
Carmen, Cruel Skymarcher
2 decks
-
4
Choco, Seeker of Paradise
2 decks
-
5
Cloud, Midgar Mercenary
2 decks
-
6
Liesa, Shroud of Dusk
2 decks
-
7
Lightning, Army of One
2 decks
-
8
Treebeard, Gracious Host
2 decks
-
9
Aerith Gainsborough
1 decks
-
10
Aisha of Sparks and Smoke
1 decks
The "good card" funnel
139 brought · 56 playersPlayers who cast this card win 35% of the time (n=17) , vs 24% when it never left the library (n=101).
When players drew this card but left it in hand, they won 40% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
95% confidence interval -14.4pp to +37.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Why isn't there more data on this card? ▾
Playgroup Live has been collecting per-card gameplay data since 2023. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected? ▾
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.