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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Restoration Magic
4%
Live Inclusion
Times Brought
1260
Decks Running
565
Median Cast Turn
7
Drawn → Played
52%
Format
First-cast turn
n=147
0%
T1
2%
T2
1%
T3
3%
T4
14%
T5
62%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
0%
(0 / 147 cast on T1)
Cast same turn as drawn
14%
The "good card" funnel
1260 brought · 473 playersBrought to game
1260
Ever drawn
282
Reached battlefield
147
Still on board at game end
13
≥ -0.1pp
Players who cast this card win 36% of the time (n=142) , vs 28% when it never left the library (n=846).
When players drew this card but left it in hand, they won 29% (n=124).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval -0.1pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
319 instances0.6%
Library
4.1%
Battlefield
51.1%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
26 decks
-
2
Hope Estheim
23 decks
-
3
Lightning, Army of One
17 decks
-
4
Cloud, Midgar Mercenary
16 decks
-
5
Sonic the Hedgehog
15 decks
-
6
Terra, Magical Adept // Esper Terra
15 decks
-
7
Light-Paws, Emperor's Voice
13 decks
-
8
Ragost, Deft Gastronaut
12 decks
-
9
Terra, Herald of Hope
11 decks
-
10
Tadeas, Juniper Ascendant
10 decks
Card text
Restoration Magic
Instant
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — 
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Yumi Yaoshida
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.