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Restoration Magic card art
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Restoration Magic

{W} · Instant · Final Fantasy (FIN)
1%
Decklist Inclusion
Times Brought
224
Decks Running
107
In Decks
839
Decklist Inclusion
1%
Format

Final zone distribution

56 instances
5.4%
Battlefield
51.8%
Graveyard
3.6%
Exile
39.3%
Hand

The "good card" funnel

224 brought · 91 players
Brought to game
224
Ever drawn
53
Reached battlefield
28
Still on board at game end
3
≥ -6.6pp

Players who cast this card win 36% of the time (n=28) , vs 24% when it never left the library (n=161).

When players drew this card but left it in hand, they won 28% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +11.4pp; 95% confidence interval -6.6pp to +29.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
0%
T2
0%
T3
4%
T4
7%
T5
64%
T6-9
25%
T10+
Median 7.5 P25 6 · P75 10 · max 12
On curve 0% (0 / 28 cast on T1) Cast same turn as drawn 0%
28 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.