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Restoration Magic card art
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Restoration Magic

{W} · Instant · Final Fantasy (FIN)
Times Brought
558
Decks Running
322
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Restoration Magic card

Restoration Magic

{W}
Instant
Tiered (Choose one additional cost.) • Cure — {0} — Target permanent gains hexproof and indestructible until end of turn. • Cura — {1} — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life. • Curaga — {3}{W} — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Final Fantasy (FIN) · Uncommon · Illustrated by Yumi Yaoshida

Final zone distribution

97 instances
2.1%
Library
5.2%
Battlefield
37.1%
Graveyard
7.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

558 brought · 273 players
Brought to game
558
Ever drawn
86
Reached battlefield
39
Still on board at game end
5
≥ -1.5pp

Players who cast this card win 34% of the time (n=33) , vs 27% when it never left the library (n=351).

When players drew this card but left it in hand, they won 31% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.9pp; 95% confidence interval -1.5pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=39
0%
T1
0%
T2
3%
T3
8%
T4
10%
T5
38%
T6-9
41%
T10+
Median 8 P25 7 · P75 11 · max 21
On curve 0% (0 / 39 cast on T1) Cast same turn as drawn 13%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.