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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Card Preview
Restoration Magic
Times Brought
558
Decks Running
322
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Restoration Magic
Instant
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — 
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Yumi Yaoshida
Final zone distribution
97 instances2.1%
Library
5.2%
Battlefield
37.1%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
19 decks
-
2
Hope Estheim
14 decks
-
3
Lightning, Army of One
10 decks
-
4
Light-Paws, Emperor's Voice
9 decks
-
5
Terra, Herald of Hope
8 decks
-
6
Terra, Magical Adept // Esper Terra
8 decks
-
7
Giada, Font of Hope
7 decks
-
8
Cloud, Midgar Mercenary
6 decks
-
9
Ragost, Deft Gastronaut
6 decks
-
10
Sonic the Hedgehog
6 decks
The "good card" funnel
558 brought · 273 playersBrought to game
558
Ever drawn
86
Reached battlefield
39
Still on board at game end
5
≥ -1.5pp
Players who cast this card win 34% of the time (n=33) , vs 27% when it never left the library (n=351).
When players drew this card but left it in hand, they won 31% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -1.5pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=39
0%
T1
0%
T2
3%
T3
8%
T4
10%
T5
38%
T6-9
41%
T10+
Median
8
P25
7
· P75
11
· max
21
On curve
0%
(0 / 39 cast on T1)
Cast same turn as drawn
13%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.