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Righteous Valkyrie card art
Live Play Data

Righteous Valkyrie

{2} {W} · Creature — Angel Cleric · Kaldheim (KHM)
2%
Live Inclusion
Times Brought
782
Decks Running
378
Median Cast Turn
5
Drawn → Played
82%
Format

First-cast turn

n=141
1%
T1
6%
T2
18%
T3
21%
T4
10%
T5
30%
T6-9
13%
T10+
Median 5 P25 3 · P75 8 · max 20
On curve 26% (26 / 141 cast on T3) Cast same turn as drawn 40%

The "good card" funnel

782 brought · 349 players
Brought to game
782
Ever drawn
173
Reached battlefield
141
Still on board at game end
75

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.2pp

Players who cast this card win 31% of the time (n=133) , vs 24% when it never left the library (n=494).

When players drew this card but left it in hand, they won 32% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.9pp; 95% confidence interval -1.2pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

201 instances
4.0%
Library
37.3%
Battlefield
33.3%
Graveyard
10.0%
Exile

Commanders that played this card

in tracked games
Card text
Righteous Valkyrie card

Righteous Valkyrie

{2} {W}
Creature — Angel Cleric
Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2 / 4
Kaldheim (KHM) · Rare · Illustrated by Chris Rahn

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.