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Rionya, Fire Dancer card art
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Rionya, Fire Dancer

{3} {R} {R} · Legendary Creature — Human Wizard · Secrets of Strixhaven Commander (SOC)
Times Brought
229
Decks Running
123
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Rionya, Fire Dancer card

Rionya, Fire Dancer

{3} {R} {R}
Legendary Creature — Human Wizard
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
3 / 4
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Heonhwa

Final zone distribution

47 instances
34.0%
Battlefield
23.4%
Graveyard
4.3%
Exile
31.9%
Hand

The "good card" funnel

230 brought · 119 players
Brought to game
230
Ever drawn
38
Reached battlefield
21
Still on board at game end
16

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.6pp

Players who cast this card win 25% of the time (n=18) , vs 27% when it never left the library (n=145).

When players drew this card but left it in hand, they won 30% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -2.1pp; 95% confidence interval -14.6pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
5%
T2
10%
T3
10%
T4
14%
T5
38%
T6-9
24%
T10+
Median 7 P25 5 · P75 9 · max 16
On curve 38% (3 / 21 cast on T5)
21 of 100 times cast 21%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.