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Part of Edge of Eternities
·
Instant
·
Edge of Eternities Commander (EOC)
Live Play Data
Ripples of Potential
4%
Live Inclusion
Times Brought
2336
Decks Running
939
Median Cast Turn
7.0
Drawn → Played
41%
Format
First-cast turn
n=216
1%
T1
0%
T2
0%
T3
4%
T4
11%
T5
65%
T6-9
19%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
1%
(1 / 216 cast on T2)
Cast same turn as drawn
20%
The "good card" funnel
2336 brought · 844 playersBrought to game
2336
Ever drawn
531
Reached battlefield
216
Still on board at game end
19
≥ +9.5pp
Players who cast this card win 38% of the time (n=206) , vs 22% when it never left the library (n=1487).
When players drew this card but left it in hand, they won 28% (n=278).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.0pp; 95% confidence interval +9.5pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
611 instances3.9%
Library
3.1%
Battlefield
45.7%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
113 decks
-
2
Inspirit, Flagship Vessel
94 decks
-
3
The Wise Mothman
90 decks
-
4
Kilo, Apogee Mind
79 decks
-
5
Jace, Multiverse Architect
44 decks
-
6
Kratos, Stoic Father
40 decks
-
7
Atraxa, Praetors' Voice
38 decks
-
8
Tidus, Yuna's Guardian
37 decks
-
9
Tam, the Possibility
36 decks
-
10
Captain America, Team Leader
25 decks
Card text
Ripples of Potential
Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Edge of Eternities Commander (EOC)
·
Rare
·
Illustrated by Sam Hogg
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.