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Part of Edge of Eternities
·
Instant
·
Edge of Eternities Commander (EOC)
Live Play Data
Ripples of Potential
4%
Live Inclusion
Times Brought
963
Decks Running
431
Median Cast Turn
7
Drawn → Played
36%
Format
First-cast turn
n=75
0%
T1
1%
T2
0%
T3
5%
T4
5%
T5
71%
T6-9
17%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
1%
(1 / 75 cast on T2)
Cast same turn as drawn
18%
The "good card" funnel
963 brought · 406 playersBrought to game
963
Ever drawn
210
Reached battlefield
75
Still on board at game end
4
≥ +4.6pp
Players who cast this card win 40% of the time (n=66) , vs 24% when it never left the library (n=624).
When players drew this card but left it in hand, they won 29% (n=125).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.1pp; 95% confidence interval +4.6pp to +27.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
242 instances3.7%
Library
1.7%
Battlefield
47.5%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
60 decks
-
2
Kilo, Apogee Mind
50 decks
-
3
The Wise Mothman
47 decks
-
4
Inspirit, Flagship Vessel
44 decks
-
5
Kratos, Stoic Father
26 decks
-
6
Tidus, Yuna's Guardian
21 decks
-
7
Captain America, Team Leader
17 decks
-
8
Atraxa, Praetors' Voice
14 decks
-
9
Yuna, Grand Summoner
12 decks
-
10
Zimone, Infinite Analyst
12 decks
Card text
Ripples of Potential
Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Edge of Eternities Commander (EOC)
·
Rare
·
Illustrated by Sam Hogg
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.