collections_bookmark Part of Edge of Eternities
Ripples of Potential card art
Live Play Data

Ripples of Potential

{1} {U} · Instant · Edge of Eternities Commander (EOC)
4%
Live Inclusion
Times Brought
963
Decks Running
431
Median Cast Turn
7
Drawn → Played
36%
Format

First-cast turn

n=75
0%
T1
1%
T2
0%
T3
5%
T4
5%
T5
71%
T6-9
17%
T10+
Median 7 P25 6 · P75 9 · max 15
On curve 1% (1 / 75 cast on T2) Cast same turn as drawn 18%

The "good card" funnel

963 brought · 406 players
Brought to game
963
Ever drawn
210
Reached battlefield
75
Still on board at game end
4
≥ +4.6pp

Players who cast this card win 40% of the time (n=66) , vs 24% when it never left the library (n=624).

When players drew this card but left it in hand, they won 29% (n=125).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.1pp; 95% confidence interval +4.6pp to +27.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

242 instances
3.7%
Library
1.7%
Battlefield
47.5%
Graveyard
2.9%
Exile

Commanders that played this card

in tracked games
Card text
Ripples of Potential card

Ripples of Potential

{1} {U}
Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Edge of Eternities Commander (EOC) · Rare · Illustrated by Sam Hogg

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.