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Part of Edge of Eternities
·
Instant
·
Edge of Eternities Commander (EOC)
Live Play Data
Ripples of Potential
4%
Live Inclusion
Times Brought
3145
Decks Running
1214
Median Cast Turn
8.0
Drawn → Played
40%
Format
First-cast turn
n=284
1%
T1
0%
T2
0%
T3
2%
T4
9%
T5
66%
T6-9
21%
T10+
Median
8.0
P25
6
· P75
9
· max
15
On curve
1%
(1 / 284 cast on T2)
Cast same turn as drawn
21%
The "good card" funnel
3145 brought · 1066 playersBrought to game
3145
Ever drawn
711
Reached battlefield
284
Still on board at game end
28
≥ +10.3pp
Players who cast this card win 39% of the time (n=271) , vs 23% when it never left the library (n=2029).
When players drew this card but left it in hand, they won 29% (n=379).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.0pp; 95% confidence interval +10.3pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
819 instances4.3%
Library
3.4%
Battlefield
45.2%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
143 decks
-
2
The Wise Mothman
126 decks
-
3
Inspirit, Flagship Vessel
116 decks
-
4
Kilo, Apogee Mind
95 decks
-
5
Jace, Multiverse Architect
76 decks
-
6
Tam, the Possibility
63 decks
-
7
Tidus, Yuna's Guardian
53 decks
-
8
Kratos, Stoic Father
47 decks
-
9
Atraxa, Praetors' Voice
46 decks
-
10
Captain America, Team Leader
30 decks
Card text
Ripples of Potential
Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Edge of Eternities Commander (EOC)
·
Rare
·
Illustrated by Sam Hogg
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.