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Part of Edge of Eternities
·
Instant
·
Edge of Eternities Commander (EOC)
Card Preview
Ripples of Potential
Times Brought
436
Decks Running
202
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
83 instances2.4%
Library
4.8%
Battlefield
30.1%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
40 decks
-
2
Inspirit, Flagship Vessel
29 decks
-
3
Kilo, Apogee Mind
17 decks
-
4
Kratos, Stoic Father
17 decks
-
5
The Wise Mothman
15 decks
-
6
Atraxa, Praetors' Voice
9 decks
-
7
Tidus, Yuna's Guardian
9 decks
-
8
Captain America, Team Leader
6 decks
-
9
Sonic the Hedgehog
4 decks
-
10
Zimone, Infinite Analyst
4 decks
The "good card" funnel
436 brought · 206 playersBrought to game
436
Ever drawn
77
Reached battlefield
23
Still on board at game end
4
≥ -11.5pp
Players who cast this card win 26% of the time (n=20) , vs 26% when it never left the library (n=281).
When players drew this card but left it in hand, they won 29% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.2pp; 95% confidence interval -11.5pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
4%
T1
4%
T2
0%
T3
4%
T4
26%
T5
48%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
9%
(1 / 23 cast on T2)
Cast same turn as drawn
36%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.