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Riveteers Ascendancy card art
Live Play Data

Riveteers Ascendancy

{B} {R} {G} · Enchantment · Streets of New Capenna (SNC)
3%
Live Inclusion
Times Brought
261
Decks Running
129
Median Cast Turn
6.5
Drawn → Played
53%
Format

First-cast turn

n=36
0%
T1
0%
T2
8%
T3
3%
T4
19%
T5
67%
T6-9
3%
T10+
Median 6.5 P25 5 · P75 8 · max 10
On curve 8% (3 / 36 cast on T3) Cast same turn as drawn 26%

The "good card" funnel

261 brought · 124 players
Brought to game
261
Ever drawn
68
Reached battlefield
36
Still on board at game end
24

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.5pp

Players who cast this card win 37% of the time (n=32) , vs 27% when it never left the library (n=155).

When players drew this card but left it in hand, they won 16% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.6pp; 95% confidence interval -7.5pp to +26.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

76 instances
7.9%
Library
31.6%
Battlefield
28.9%
Graveyard
1.3%
Exile

Commanders that played this card

in tracked games
Card text
Riveteers Ascendancy card

Riveteers Ascendancy

{B} {R} {G}
Enchantment
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
Streets of New Capenna (SNC) · Rare · Illustrated by Svetlin Velinov

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.