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Part of Final Fantasy
·
Artifact Creature — Construct
·
Commander 2021 (C21)
Card Preview
Ruin Grinder
0%
Decklist Inclusion
Times Brought
175
Decks Running
88
In Decks
537
Decklist Inclusion
0%
Format
Card text
Ruin Grinder
Artifact Creature — Construct
Menace
When this creature dies, each player may discard their hand and draw seven cards.
Mountaincycling
(
, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
7 / 4
Commander 2021 (C21)
·
Rare
·
Illustrated by Hector Ortiz
Final zone distribution
68 instances4.4%
Library
11.8%
Battlefield
48.5%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
35 decks
-
2
Dr. Eggman
8 decks
-
3
Imskir Iron-Eater
4 decks
-
4
The Beamtown Bullies
4 decks
-
5
Herigast, Erupting Nullkite
3 decks
-
6
Megatron, Tyrant // Megatron, Destructive Force
3 decks
-
7
Purphoros, Bronze-Blooded
3 decks
-
8
Celes, Rune Knight
2 decks
-
9
Feldon of the Third Path
2 decks
-
10
Norman Osborn // Green Goblin
2 decks
The "good card" funnel
175 brought · 84 playersBrought to game
175
Ever drawn
54
Reached battlefield
29
Still on board at game end
8
Once cast, 28% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.6pp
Players who cast this card win 16% of the time (n=25) , vs 23% when it never left the library (n=88).
When players drew this card but left it in hand, they won 20% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -7.3pp; 95% confidence interval -22.6pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
3%
T1
0%
T2
7%
T3
3%
T4
10%
T5
59%
T6-9
17%
T10+
Median
8
P25
6
· P75
9
· max
17
On curve
38%
(4 / 29 cast on T6)
Cast same turn as drawn
40%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.