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Part of Final Fantasy
·
Artifact — Equipment
·
Final Fantasy (FIN)
Live Play Data
Samurai's Katana
0%
Live Inclusion
Times Brought
192
Decks Running
105
Median Cast Turn
5
Drawn → Played
73%
Format
First-cast turn
n=29
0%
T1
14%
T2
24%
T3
10%
T4
17%
T5
31%
T6-9
3%
T10+
Median
5
P25
3
· P75
6
· max
10
On curve
38%
(7 / 29 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
192 brought · 101 playersBrought to game
192
Ever drawn
40
Reached battlefield
29
Still on board at game end
24
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.2pp
Players who cast this card win 21% of the time (n=26) , vs 27% when it never left the library (n=118).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.5pp; 95% confidence interval -21.2pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances2.0%
Library
48.0%
Battlefield
30.0%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
15 decks
-
2
Gilgamesh, Master-at-Arms
13 decks
-
3
Cloud, Planet's Champion
12 decks
-
4
Amy Rose
6 decks
-
5
Sephiroth, Fallen Hero
6 decks
-
6
Lightning, Army of One
5 decks
-
7
Firion, Wild Rose Warrior
3 decks
-
8
Isshin, Two Heavens as One
3 decks
-
9
Nahiri, Forged in Fury
3 decks
-
10
Gavi, Nest Warden
2 decks
Card text
Samurai's Katana
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.
Murasame — Equip 
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Smirtouille
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.