collections_bookmark
Part of Outlaws of Thunder Junction
·
Legendary Creature — Human Ninja Rogue
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Satoru, the Infiltrator
1%
Live Inclusion
Times Brought
271
Decks Running
134
Median Cast Turn
5
Drawn → Played
61%
Format
First-cast turn
n=43
9%
T1
14%
T2
9%
T3
16%
T4
14%
T5
33%
T6-9
5%
T10+
Median
5
P25
3
· P75
6
· max
11
On curve
23%
(6 / 43 cast on T2)
Cast same turn as drawn
36%
The "good card" funnel
272 brought · 132 playersBrought to game
272
Ever drawn
62
Reached battlefield
38
Still on board at game end
17
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.9pp
Players who cast this card win 27% of the time (n=34) , vs 23% when it never left the library (n=169).
When players drew this card but left it in hand, they won 27% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -10.9pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances3.0%
Library
25.4%
Battlefield
34.3%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
45 decks
-
2
Satoru Umezawa
18 decks
-
3
Marchesa, the Black Rose
13 decks
-
4
Splinter, Radical Rat
12 decks
-
5
Jin Sakai, Ghost of Tsushima
7 decks
-
6
Etrata, Deadly Fugitive
6 decks
-
7
Noctis, Heir Apparent
6 decks
-
8
Kadena, Slinking Sorcerer
4 decks
-
9
Aminatou, the Fateshifter
3 decks
-
10
Mirko, Obsessive Theorist
3 decks
Card text
Satoru, the Infiltrator
Legendary Creature — Human Ninja Rogue
Menace
Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
2 / 3
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Heonhwa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.