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Part of Outlaws of Thunder Junction
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Legendary Creature — Human Ninja Rogue
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Outlaws of Thunder Junction (OTJ)
Live Play Data
Satoru, the Infiltrator
1%
Live Inclusion
Times Brought
126
Decks Running
75
Median Cast Turn
6
Drawn → Played
72%
Format
First-cast turn
n=23
13%
T1
4%
T2
4%
T3
13%
T4
13%
T5
52%
T6-9
0%
T10+
Median
6
P25
4
· P75
7
· max
8
On curve
17%
(1 / 23 cast on T2)
Cast same turn as drawn
50%
The "good card" funnel
127 brought · 73 playersBrought to game
127
Ever drawn
32
Reached battlefield
23
Still on board at game end
14
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -27.3pp
Players who cast this card win 15% of the time (n=18) , vs 25% when it never left the library (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -10.8pp; 95% confidence interval -27.3pp to +5.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
37 instances37.8%
Battlefield
29.7%
Graveyard
13.5%
Exile
18.9%
Hand
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
22 decks
-
2
Satoru Umezawa
11 decks
-
3
Splinter, Radical Rat
8 decks
-
4
Marchesa, the Black Rose
7 decks
-
5
Etrata, Deadly Fugitive
5 decks
-
6
Noctis, Heir Apparent
4 decks
-
7
Satoru, the Infiltrator
4 decks
-
8
Jin Sakai, Ghost of Tsushima
3 decks
-
9
Kadena, Slinking Sorcerer
2 decks
-
10
Aminatou, the Fateshifter
1 decks
Card text
Satoru, the Infiltrator
Legendary Creature — Human Ninja Rogue
Menace
Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
2 / 3
Outlaws of Thunder Junction (OTJ)
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Rare
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Illustrated by Heonhwa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.