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Part of Outlaws of Thunder Junction
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Legendary Creature — Human Ninja Rogue
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Outlaws of Thunder Junction (OTJ)
Card Preview
Satoru, the Infiltrator
Times Brought
159
Decks Running
77
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Satoru, the Infiltrator
Legendary Creature — Human Ninja Rogue
Menace
Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
2 / 3
Outlaws of Thunder Junction (OTJ)
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Rare
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Illustrated by Heonhwa
Final zone distribution
39 instances35.9%
Battlefield
20.5%
Graveyard
7.7%
Exile
35.9%
Hand
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
32 decks
-
2
Satoru Umezawa
7 decks
-
3
Marchesa, the Black Rose
6 decks
-
4
Noctis, Heir Apparent
6 decks
-
5
Kadena, Slinking Sorcerer
5 decks
-
6
Etrata, Deadly Fugitive
4 decks
-
7
Splinter, Radical Rat
4 decks
-
8
Kotis, the Fangkeeper
3 decks
-
9
Mirko, Obsessive Theorist
3 decks
-
10
Gonti, Canny Acquisitor
1 decks
The "good card" funnel
159 brought · 75 playersBrought to game
159
Ever drawn
36
Reached battlefield
21
Still on board at game end
14
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.9pp
Players who cast this card win 24% of the time (n=19) , vs 28% when it never left the library (n=84).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.3pp; 95% confidence interval -16.9pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
12%
T1
31%
T2
12%
T3
19%
T4
12%
T5
15%
T6-9
0%
T10+
Median
3.0
P25
2
· P75
5
· max
8
On curve
42%
(8 / 26 cast on T2)
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.