Scrapyard Recombiner card art
Live Play Data

Scrapyard Recombiner

{3} · Artifact Creature — Construct · Modern Horizons (MH1)
0%
Live Inclusion
Times Brought
160
Decks Running
68
Median Cast Turn
7.0
Drawn → Played
68%
Format

First-cast turn

n=28
0%
T1
4%
T2
7%
T3
11%
T4
7%
T5
64%
T6-9
7%
T10+
Median 7.0 P25 5 · P75 8 · max 10
On curve 11% (2 / 28 cast on T3) Cast same turn as drawn 19%

The "good card" funnel

160 brought · 68 players
Brought to game
160
Ever drawn
41
Reached battlefield
28
Still on board at game end
12

Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.2pp

Players who cast this card win 34% of the time (n=26) , vs 19% when it never left the library (n=109).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.1pp; 95% confidence interval -3.2pp to +33.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

46 instances
6.5%
Library
26.1%
Battlefield
41.3%
Graveyard
2.2%
Exile

Commanders that played this card

in tracked games
Card text
Scrapyard Recombiner card

Scrapyard Recombiner

{3}
Artifact Creature — Construct
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) {T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
0 / 0
Modern Horizons (MH1) · Rare · Illustrated by Simon Dominic

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.