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Season of Gathering card art
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Season of Gathering

{4} {G} {G} · Sorcery · Bloomburrow (BLB)
1%
Decklist Inclusion
Times Brought
423
Decks Running
210
In Decks
1153
Decklist Inclusion
1%
Format
Card text
Season of Gathering card

Season of Gathering

{4} {G} {G}
Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. {P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type. {P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
Bloomburrow (BLB) · Mythic · Illustrated by A. M. Sartor

Final zone distribution

122 instances
2.5%
Library
6.6%
Battlefield
51.6%
Graveyard
5.7%
Exile

The "good card" funnel

424 brought · 190 players
Brought to game
424
Ever drawn
111
Reached battlefield
58
Still on board at game end
8
≥ +3.6pp

Players who cast this card win 45% of the time (n=53) , vs 29% when it never left the library (n=262).

When players drew this card but left it in hand, they won 32% (n=50) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +16.0pp; 95% confidence interval +3.6pp to +28.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=58
0%
T1
0%
T2
2%
T3
7%
T4
14%
T5
57%
T6-9
21%
T10+
Median 7.0 P25 6 · P75 9 · max 14
On curve 34% (7 / 58 cast on T6) Cast same turn as drawn 22%
58 of 100 times cast 57%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.