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Part of Bloomburrow
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#3 green board wipe
·
Sorcery
·
Bloomburrow (BLB)
Live Play Data
Season of Gathering
2%
Live Inclusion
Times Brought
1155
Decks Running
496
Median Cast Turn
7.0
Drawn → Played
51%
Format
First-cast turn
n=140
1%
T1
0%
T2
1%
T3
6%
T4
19%
T5
59%
T6-9
14%
T10+
Median
7.0
P25
5
· P75
8
· max
15
On curve
46%
(26 / 140 cast on T6)
Cast same turn as drawn
25%
The "good card" funnel
1156 brought · 435 playersBrought to game
1156
Ever drawn
277
Reached battlefield
140
Still on board at game end
16
≥ +5.6pp
Players who cast this card win 42% of the time (n=130) , vs 28% when it never left the library (n=733).
When players drew this card but left it in hand, they won 31% (n=126).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.1pp; 95% confidence interval +5.6pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
314 instances3.8%
Library
5.1%
Battlefield
48.4%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Ygra, Eater of All
36 decks
-
2
Kibo, Uktabi Prince
27 decks
-
3
Blor the Impervious
17 decks
-
4
Riku of Many Paths
17 decks
-
5
Ghalta, Primal Hunger
14 decks
-
6
Beorn the Fierce
11 decks
-
7
Radagast of Rhosgobel
11 decks
-
8
Ms. Bumbleflower
9 decks
-
9
Wolverine, Best There Is
9 decks
-
10
Betor, Ancestor's Voice
8 decks
Card text
Season of Gathering
Sorcery
Choose up to five
worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.

— Choose artifact or enchantment. Destroy all permanents of the chosen type.


— Draw cards equal to the greatest power among creatures you control.
Bloomburrow (BLB)
·
Mythic
·
Illustrated by A. M. Sartor
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.