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Part of Bloomburrow
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#3 green board wipe
·
Sorcery
·
Bloomburrow (BLB)
Card Preview
Season of Gathering
Times Brought
556
Decks Running
291
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Season of Gathering
Sorcery
Choose up to five
worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.

— Choose artifact or enchantment. Destroy all permanents of the chosen type.


— Draw cards equal to the greatest power among creatures you control.
Bloomburrow (BLB)
·
Mythic
·
Illustrated by A. M. Sartor
Final zone distribution
127 instances6.3%
Battlefield
41.7%
Graveyard
3.9%
Exile
47.2%
Hand
Commanders that played this card
in tracked games-
1
Ygra, Eater of All
25 decks
-
2
Kibo, Uktabi Prince
11 decks
-
3
Beorn the Fierce
9 decks
-
4
Blor the Impervious
7 decks
-
5
Radagast of Rhosgobel
7 decks
-
6
Ghalta, Primal Hunger
6 decks
-
7
Kona, Rescue Beastie
5 decks
-
8
Lumra, Bellow of the Woods
5 decks
-
9
Riku of Many Paths
5 decks
-
10
Tifa Lockhart
5 decks
The "good card" funnel
557 brought · 266 playersBrought to game
557
Ever drawn
115
Reached battlefield
55
Still on board at game end
8
≥ -1.5pp
Players who cast this card win 32% of the time (n=48) , vs 26% when it never left the library (n=316).
When players drew this card but left it in hand, they won 21% (n=53).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -1.5pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=55
0%
T1
0%
T2
0%
T3
13%
T4
20%
T5
55%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
55%
(12 / 55 cast on T6)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.