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Part of Bloomburrow
·
Sorcery
·
Bloomburrow (BLB)
Card Preview
Season of Gathering
Times Brought
199
Decks Running
132
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Season of Gathering
Sorcery
Choose up to five
worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.

— Choose artifact or enchantment. Destroy all permanents of the chosen type.


— Draw cards equal to the greatest power among creatures you control.
Bloomburrow (BLB)
·
Mythic
·
Illustrated by A. M. Sartor
Final zone distribution
47 instances8.5%
Battlefield
48.9%
Graveyard
2.1%
Exile
40.4%
Hand
Commanders that played this card
in tracked games-
1
Ygra, Eater of All
7 decks
-
2
Kibo, Uktabi Prince
6 decks
-
3
Ghalta, Primal Hunger
5 decks
-
4
Agatha of the Vile Cauldron
4 decks
-
5
Beorn the Fierce
4 decks
-
6
Shroofus Sproutsire
4 decks
-
7
Blor the Impervious
3 decks
-
8
Halana and Alena, Partners
3 decks
-
9
Riku of Many Paths
3 decks
-
10
Xenagos, God of Revels
3 decks
The "good card" funnel
200 brought · 119 playersBrought to game
200
Ever drawn
44
Reached battlefield
25
Still on board at game end
4
≥ +0.3pp
Players who cast this card win 34% of the time (n=22) , vs 23% when it never left the library (n=122).
When players drew this card but left it in hand, they won 16% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.1pp; 95% confidence interval +0.3pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
0%
T2
0%
T3
8%
T4
20%
T5
68%
T6-9
4%
T10+
Median
7
P25
5
· P75
8
· max
11
On curve
48%
(5 / 25 cast on T6)
Cast same turn as drawn
27%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.