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Sephiroth, Fallen Hero card art
Live Play Data

Sephiroth, Fallen Hero

{3} {R} {W} · Legendary Creature — Human Avatar Soldier · Final Fantasy Commander (FIC)
3%
Live Inclusion
Times Brought
310
Decks Running
136
Median Cast Turn
7.0
Drawn → Played
67%
Format

First-cast turn

n=50
0%
T1
0%
T2
2%
T3
12%
T4
16%
T5
48%
T6-9
22%
T10+
Median 7.0 P25 5 · P75 9 · max 12
On curve 30% (8 / 50 cast on T5) Cast same turn as drawn 13%

The "good card" funnel

310 brought · 126 players
Brought to game
310
Ever drawn
75
Reached battlefield
50
Still on board at game end
25

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.6pp

Players who cast this card win 18% of the time (n=47) , vs 18% when it never left the library (n=191).

When players drew this card but left it in hand, they won 13% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.3pp; 95% confidence interval -11.6pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

83 instances
3.6%
Library
30.1%
Battlefield
37.3%
Graveyard
4.8%
Exile

Commanders that played this card

in tracked games
Card text
Sephiroth, Fallen Hero card

Sephiroth, Fallen Hero

{3} {R} {W}
Legendary Creature — Human Avatar Soldier
Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.) The Reunion — {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
7 / 5
Final Fantasy Commander (FIC) · Rare · Illustrated by Ittoku

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.