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Sephiroth, Fallen Hero card art
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Sephiroth, Fallen Hero

{3} {R} {W} · Legendary Creature — Human Avatar Soldier · Final Fantasy Commander (FIC)
Times Brought
472
Decks Running
222
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sephiroth, Fallen Hero card

Sephiroth, Fallen Hero

{3} {R} {W}
Legendary Creature — Human Avatar Soldier
Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.) The Reunion — {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
7 / 5
Final Fantasy Commander (FIC) · Rare · Illustrated by Ittoku

Final zone distribution

82 instances
2.4%
Library
28.0%
Battlefield
18.3%
Graveyard
6.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

472 brought · 212 players
Brought to game
472
Ever drawn
80
Reached battlefield
42
Still on board at game end
23

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.2pp

Players who cast this card win 29% of the time (n=31) , vs 25% when it never left the library (n=295).

When players drew this card but left it in hand, they won 26% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.0pp; 95% confidence interval -5.2pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=56
2%
T1
2%
T2
9%
T3
9%
T4
25%
T5
41%
T6-9
13%
T10+
Median 6.0 P25 5 · P75 8 · max 13
On curve 46% (14 / 56 cast on T5) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.