collections_bookmark
Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Sephiroth's Intervention
0%
Live Inclusion
Times Brought
267
Decks Running
129
Median Cast Turn
7.0
Drawn → Played
70%
Format
First-cast turn
n=40
0%
T1
0%
T2
5%
T3
5%
T4
18%
T5
57%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
10%
(2 / 40 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
271 brought · 110 playersBrought to game
271
Ever drawn
57
Reached battlefield
40
Still on board at game end
1
≥ -18.6pp
Players who cast this card win 17% of the time (n=37) , vs 23% when it never left the library (n=182).
When players drew this card but left it in hand, they won 18% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.6pp; 95% confidence interval -18.6pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances3.0%
Library
1.5%
Battlefield
68.2%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
17 decks
-
2
Sephiroth, Planet's Heir
12 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
7 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
-
5
Blech, Loafing Pest
5 decks
-
6
Y'shtola, Night's Blessed
5 decks
-
7
Jenova, Ancient Calamity
4 decks
-
8
Vincent Valentine // Galian Beast
4 decks
-
9
Black Waltz No. 3
2 decks
-
10
Dina, Soul Steeper
2 decks
Card text
Sephiroth's Intervention
Instant
Destroy target creature. You gain 2 life.
Final Fantasy (FIN)
·
Common
·
Illustrated by Joshua Raphael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.