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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Sephiroth's Intervention
0%
Live Inclusion
Times Brought
136
Decks Running
74
Median Cast Turn
7.0
Drawn → Played
69%
Format
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
5%
T4
14%
T5
73%
T6-9
9%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
5%
(1 / 22 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
140 brought · 68 playersBrought to game
140
Ever drawn
32
Reached battlefield
22
Still on board at game end
0
≥ -19.7pp
Players who cast this card win 17% of the time (n=21) , vs 19% when it never left the library (n=90).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.8pp; 95% confidence interval -19.7pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
39 instances2.6%
Library
71.8%
Graveyard
2.6%
Exile
23.1%
Hand
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
9 decks
-
2
Kefka, Court Mage // Kefka, Ruler of Ruin
5 decks
-
3
Sephiroth, Planet's Heir
5 decks
-
4
Y'shtola, Night's Blessed
5 decks
-
5
Blech, Loafing Pest
4 decks
-
6
Jenova, Ancient Calamity
3 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
3 decks
-
8
Vincent Valentine // Galian Beast
3 decks
-
9
Kenrith, the Returned King
2 decks
-
10
Rufus Shinra
2 decks
Card text
Sephiroth's Intervention
Instant
Destroy target creature. You gain 2 life.
Final Fantasy (FIN)
·
Common
·
Illustrated by Joshua Raphael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.