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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Card Preview
Sephiroth's Intervention
Times Brought
166
Decks Running
67
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Sephiroth's Intervention
Instant
Destroy target creature. You gain 2 life.
Final Fantasy (FIN)
·
Common
·
Illustrated by Joshua Raphael
Final zone distribution
40 instances2.5%
Battlefield
67.5%
Graveyard
2.5%
Exile
27.5%
Hand
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
8 decks
-
2
Sephiroth, Planet's Heir
7 decks
-
3
Y'shtola, Night's Blessed
6 decks
-
4
Vincent Valentine // Galian Beast
4 decks
-
5
Jenova, Ancient Calamity
3 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
7
Thranduil, the Elvenking
3 decks
-
8
Atraxa, Praetors' Voice
2 decks
-
9
Kenrith, the Returned King
2 decks
-
10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
The "good card" funnel
166 brought · 59 playersBrought to game
166
Ever drawn
37
Reached battlefield
26
Still on board at game end
1
≥ -14.9pp
Players who cast this card win 20% of the time (n=22) , vs 24% when it never left the library (n=97).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.3pp; 95% confidence interval -14.9pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
0%
T2
0%
T3
27%
T4
8%
T5
46%
T6-9
19%
T10+
Median
6.0
P25
4
· P75
9
· max
16
On curve
27%
(7 / 26 cast on T4)
Cast same turn as drawn
8%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.