collections_bookmark Part of Streets of New Capenna
Shakedown Heavy card art
Live Play Data

Shakedown Heavy

{2} {B} · Creature — Ogre Warrior · Streets of New Capenna (SNC)
0%
Live Inclusion
Times Brought
107
Decks Running
48
Median Cast Turn
—
Drawn → Played
61%
Format

First-cast turn

n=19

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

107 brought · 46 players
Brought to game
107
Ever drawn
31
Reached battlefield
19
Still on board at game end
6
≥ -15.5pp

Players who cast this card win 30% of the time (n=16) , vs 23% when it never left the library (n=71).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.7pp; 95% confidence interval -15.5pp to +30.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

32 instances
3.1%
Library
18.8%
Battlefield
37.5%
Graveyard
12.5%
Exile

Commanders that played this card

in tracked games
Card text
Shakedown Heavy card

Shakedown Heavy

{2} {B}
Creature — Ogre Warrior
Menace Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
6 / 4
Streets of New Capenna (SNC) · Rare · Illustrated by Randy Vargas

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.