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Part of Streets of New Capenna
·
Creature — Ogre Warrior
·
Streets of New Capenna (SNC)
Live Play Data
Shakedown Heavy
0%
Live Inclusion
Times Brought
145
Decks Running
62
Median Cast Turn
5.0
Drawn → Played
62%
Format
First-cast turn
n=26
0%
T1
4%
T2
27%
T3
12%
T4
23%
T5
27%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
11
On curve
31%
(7 / 26 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
145 brought · 61 playersBrought to game
145
Ever drawn
42
Reached battlefield
26
Still on board at game end
8
Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.4pp
Players who cast this card win 24% of the time (n=23) , vs 26% when it never left the library (n=95).
When players drew this card but left it in hand, they won 13% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.0pp; 95% confidence interval -20.4pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances2.3%
Library
18.2%
Battlefield
43.2%
Graveyard
11.4%
Exile
Commanders that played this card
in tracked games-
1
The Gitrog, Ravenous Ride
7 decks
-
2
Abigale, Eloquent First-Year
6 decks
-
3
Maarika, Brutal Gladiator
5 decks
-
4
Ghoulcaller Gisa
4 decks
-
5
Tom, Bert, and William
4 decks
-
6
Queen Marchesa
3 decks
-
7
Thantis, the Warweaver
3 decks
-
8
Burakos, Party Leader
2 decks
-
9
Dina, Essence Brewer
2 decks
-
10
Fire Lord Ozai
2 decks
Card text
Shakedown Heavy
Creature — Ogre Warrior
Menace
Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
6 / 4
Streets of New Capenna (SNC)
·
Rare
·
Illustrated by Randy Vargas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.