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Part of Bloomburrow
·
Sorcery
·
New Capenna Commander (NCC)
Live Play Data
Shamanic Revelation
8%
Live Inclusion
Times Brought
3165
Decks Running
1529
Median Cast Turn
7
Drawn → Played
48%
Format
First-cast turn
n=307
0%
T1
0%
T2
2%
T3
2%
T4
12%
T5
64%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
22
On curve
17%
(37 / 307 cast on T5)
Cast same turn as drawn
22%
The "good card" funnel
3165 brought · 1284 playersBrought to game
3165
Ever drawn
643
Reached battlefield
307
Still on board at game end
26
≥ +9.8pp
Players who cast this card win 39% of the time (n=289) , vs 24% when it never left the library (n=2138).
When players drew this card but left it in hand, they won 22% (n=310).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.3pp; 95% confidence interval +9.8pp to +20.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
704 instances3.1%
Library
3.7%
Battlefield
49.1%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
193 decks
-
2
Ghalta, Primal Hunger
87 decks
-
3
Witherbloom, the Balancer
79 decks
-
4
Hazel of the Rootbloom
61 decks
-
5
The Unbeatable Squirrel Girl
53 decks
-
6
Shroofus Sproutsire
50 decks
-
7
Rin and Seri, Inseparable
43 decks
-
8
Atarka, World Render
40 decks
-
9
Chatterfang, Squirrel General
37 decks
-
10
Beorn the Fierce
33 decks
Card text
Shamanic Revelation
Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Cynthia Sheppard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.