collections_bookmark
Part of Bloomburrow
·
Sorcery
·
New Capenna Commander (NCC)
Card Preview
Shamanic Revelation
4%
Decklist Inclusion
Times Brought
778
Decks Running
391
In Decks
3150
Decklist Inclusion
4%
Format
Final zone distribution
174 instances3.4%
Library
2.3%
Battlefield
58.0%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
28 decks
-
2
Hazel of the Rootbloom
25 decks
-
3
Shroofus Sproutsire
17 decks
-
4
Chatterfang, Squirrel General
16 decks
-
5
Lathril, Blade of the Elves
14 decks
-
6
The Unbeatable Squirrel Girl
13 decks
-
7
Rin and Seri, Inseparable
12 decks
-
8
Atarka, World Render
8 decks
-
9
Chishiro, the Shattered Blade
7 decks
-
10
Raggadragga, Goreguts Boss
7 decks
The "good card" funnel
778 brought · 351 playersBrought to game
778
Ever drawn
160
Reached battlefield
85
Still on board at game end
4
≥ +3.9pp
Players who cast this card win 37% of the time (n=82) , vs 23% when it never left the library (n=554).
When players drew this card but left it in hand, they won 24% (n=71) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.8pp; 95% confidence interval +3.9pp to +23.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=85
0%
T1
0%
T2
4%
T3
4%
T4
11%
T5
65%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
16
On curve
18%
(9 / 85 cast on T5)
Cast same turn as drawn
21%
85 of 100 times cast
85%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.