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Part of Bloomburrow
·
Sorcery
·
New Capenna Commander (NCC)
Card Preview
Shamanic Revelation
4%
Decklist Inclusion
Times Brought
494
Decks Running
256
In Decks
2582
Decklist Inclusion
4%
Format
Final zone distribution
112 instances4.5%
Library
1.8%
Battlefield
58.0%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
19 decks
-
2
Witherbloom, the Balancer
17 decks
-
3
Chatterfang, Squirrel General
10 decks
-
4
Shroofus Sproutsire
10 decks
-
5
Lathril, Blade of the Elves
7 decks
-
6
The Unbeatable Squirrel Girl
7 decks
-
7
Raggadragga, Goreguts Boss
6 decks
-
8
Rin and Seri, Inseparable
6 decks
-
9
Atarka, World Render
5 decks
-
10
Jasmine Boreal of the Seven
5 decks
The "good card" funnel
494 brought · 230 playersBrought to game
494
Ever drawn
101
Reached battlefield
48
Still on board at game end
2
≥ +2.5pp
Players who cast this card win 39% of the time (n=48) , vs 23% when it never left the library (n=364).
When players drew this card but left it in hand, they won 26% (n=53) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +15.6pp; 95% confidence interval +2.5pp to +28.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
0%
T1
0%
T2
6%
T3
4%
T4
8%
T5
69%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
8
· max
14
On curve
19%
(4 / 48 cast on T5)
Cast same turn as drawn
15%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.