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Part of Bloomburrow
·
Sorcery
·
New Capenna Commander (NCC)
Card Preview
Shamanic Revelation
Times Brought
980
Decks Running
473
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Shamanic Revelation
Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
New Capenna Commander (NCC)
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Rare
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Illustrated by Cynthia Sheppard
Final zone distribution
158 instances0.6%
Library
5.1%
Battlefield
41.8%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
29 decks
-
2
Trostani, Selesnya's Voice
29 decks
-
3
The Unbeatable Squirrel Girl
28 decks
-
4
Shroofus Sproutsire
22 decks
-
5
Atarka, World Render
19 decks
-
6
Rin and Seri, Inseparable
18 decks
-
7
Witherbloom, the Balancer
18 decks
-
8
Chatterfang, Squirrel General
14 decks
-
9
Lathril, Blade of the Elves
9 decks
-
10
Brigid, Clachan's Heart // Brigid, Doun's Mind
8 decks
The "good card" funnel
981 brought · 412 playersBrought to game
981
Ever drawn
155
Reached battlefield
70
Still on board at game end
8
≥ -6.0pp
Players who cast this card win 26% of the time (n=62) , vs 25% when it never left the library (n=638).
When players drew this card but left it in hand, they won 23% (n=73) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.5pp; 95% confidence interval -6.0pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=70
0%
T1
1%
T2
3%
T3
7%
T4
21%
T5
51%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
9
· max
14
On curve
33%
(15 / 70 cast on T5)
Cast same turn as drawn
21%
70 of 100 times cast
70%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.