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Shang-Chi and the Ten Rings card art
Live Play Data

Shang-Chi and the Ten Rings

{1} {W} {U} · Legendary Creature — Human Warrior Hero · Marvel Super Heroes Commander (MSC)
3%
Live Inclusion
Times Brought
540
Decks Running
273
Median Cast Turn
5.0
Drawn → Played
70%
Format

First-cast turn

n=122
2%
T1
5%
T2
28%
T3
14%
T4
8%
T5
31%
T6-9
12%
T10+
Median 5.0 P25 3 · P75 8 · max 17
On curve 34% (34 / 122 cast on T3) Cast same turn as drawn 31%

The "good card" funnel

540 brought · 247 players
Brought to game
540
Ever drawn
135
Reached battlefield
94
Still on board at game end
46

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.9pp

Players who cast this card win 24% of the time (n=85) , vs 21% when it never left the library (n=322).

When players drew this card but left it in hand, they won 24% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.4pp; 95% confidence interval -6.9pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

143 instances
2.8%
Library
32.2%
Battlefield
32.2%
Graveyard
6.3%
Exile
Card text
Shang-Chi and the Ten Rings card

Shang-Chi and the Ten Rings

{1} {W} {U}
Legendary Creature — Human Warrior Hero
First strike Whenever you draw a card, put a +1/+1 counter on Shang-Chi. When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 life.
2 / 2
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Carissa Susilo

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.