Shipwreck Marsh
Shipwreck Marsh appears in 15% of tracked Commander decks on Playgroup Live. When drawn, 83% of copies reach the battlefield, and once there, 94% stay through end of game.
Shipwreck Marsh is a blue-black dual land that enters untapped once you control two or more other lands, making it a strong turn-three-and-beyond mana source for any Dimir or Grixis shell. Across 529 tracked multiplayer Commander games on Playgroup Live, it sits in 15% of participating decks.
The funnel is clean: 83% of drawn copies are played before the game ends, with a median first-cast turn of 4. That high play-through rate reflects what you'd expect from a land: players rarely hold a land in hand by choice. Once it hits the battlefield, 94% stickiness confirms it almost never gets removed or sacrificed. The data is well-distributed across 272 distinct players, with no single contributor exceeding 15% of the tracked instances, which adds confidence to the directional signals here.
The top commander pairings skew heavily toward blue-black and Grixis strategies, consistent with Shipwreck Marsh's color identity restriction. It fits any 100-card singleton deck running blue and black, and is legal in Commander, Legacy, Modern, Pioneer, Vintage, and more.
- 15% of tracked Commander decks include Shipwreck Marsh
- 83% of drawn copies reach the battlefield
- T4 median first-cast turn across tracked games
- 94% battlefield stickiness once played
- 272 distinct players have brought this card to a tracked game
First-cast turn
n=113The "good card" funnel
559 brought · 272 playersOf 559 copies brought to games, 136 were drawn, 113 of those were played, and the vast majority remained on the battlefield through end of game.
Players who cast this card win 24% of the time (n=110) , vs 20% when it never left the library (n=360).
When players drew this card but left it in hand, they won 31% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.7pp; 95% confidence interval -4.4pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
167 instancesMost Shipwreck Marsh copies never leave the library in any given game, a structural reality of 100-card singleton decks where even staple lands are drawn in fewer than one in three games.
Commanders that played this card
in tracked games-
1
Davros, Dalek Creator
11 decks
-
2
Satoru Umezawa
11 decks
-
3
Jon Irenicus, Shattered One
10 decks
-
4
Lynde, Cheerful Tormentor
10 decks
-
5
Y'shtola, Night's Blessed
10 decks
-
6
Nekusar, the Mindrazer
9 decks
-
7
Sauron, the Dark Lord
9 decks
-
8
Alela, Cunning Conqueror
8 decks
-
9
Captain N'ghathrod
8 decks
-
10
Phenax, God of Deception
7 decks
The commander list is spread across a mix of blue-black and Grixis strategies, with no single commander dominating, which reflects Shipwreck Marsh's broad utility across any deck touching both blue and black.