Shipwreck Marsh card art
Live Play Data

Shipwreck Marsh

Land · Innistrad Remastered (INR)
15%
Live Inclusion
Times Brought
557
Decks Running
320
Median Cast Turn
4
Drawn → Played
83%
Format

Shipwreck Marsh appears in 15% of tracked Commander decks on Playgroup Live. When drawn, 83% of copies reach the battlefield, and once there, 94% stay through end of game.

Shipwreck Marsh is a blue-black dual land that enters untapped once you control two or more other lands, making it a strong turn-three-and-beyond mana source for any Dimir or Grixis shell. Across 529 tracked multiplayer Commander games on Playgroup Live, it sits in 15% of participating decks.

The funnel is clean: 83% of drawn copies are played before the game ends, with a median first-cast turn of 4. That high play-through rate reflects what you'd expect from a land: players rarely hold a land in hand by choice. Once it hits the battlefield, 94% stickiness confirms it almost never gets removed or sacrificed. The data is well-distributed across 272 distinct players, with no single contributor exceeding 15% of the tracked instances, which adds confidence to the directional signals here.

The top commander pairings skew heavily toward blue-black and Grixis strategies, consistent with Shipwreck Marsh's color identity restriction. It fits any 100-card singleton deck running blue and black, and is legal in Commander, Legacy, Modern, Pioneer, Vintage, and more.

At a glance
  • 15% of tracked Commander decks include Shipwreck Marsh
  • 83% of drawn copies reach the battlefield
  • T4 median first-cast turn across tracked games
  • 94% battlefield stickiness once played
  • 272 distinct players have brought this card to a tracked game

First-cast turn

n=113
19%
T1
7%
T2
23%
T3
12%
T4
7%
T5
29%
T6-9
4%
T10+
Median 4 P25 2 · P75 6 · max 11
Cast same turn as drawn 57%

The "good card" funnel

559 brought · 272 players
Brought to game
559
Ever drawn
136
Reached battlefield
113
Still on board at game end
106
83%

Of 559 copies brought to games, 136 were drawn, 113 of those were played, and the vast majority remained on the battlefield through end of game.

≥ -4.4pp

Players who cast this card win 24% of the time (n=110) , vs 20% when it never left the library (n=360).

When players drew this card but left it in hand, they won 31% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.7pp; 95% confidence interval -4.4pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

167 instances
0.6%
Library
63.5%
Battlefield
19.8%
Graveyard
7.8%
Exile

Most Shipwreck Marsh copies never leave the library in any given game, a structural reality of 100-card singleton decks where even staple lands are drawn in fewer than one in three games.

Commanders that played this card

in tracked games

The commander list is spread across a mix of blue-black and Grixis strategies, with no single commander dominating, which reflects Shipwreck Marsh's broad utility across any deck touching both blue and black.

Frequently Asked

How often is Shipwreck Marsh drawn in a Commander game?
In 529 tracked multiplayer Commander games where Shipwreck Marsh was in the deck, it was drawn 24% of the time. That is consistent with a singleton land in a 100-card deck. Of 136 drawn copies, 83% were played before the game ended. The median first-cast turn is 4, reflecting that the land is most useful once a few other lands are already in play.
Does casting Shipwreck Marsh improve your chances of winning?
The win rate when this card is cast is 24% across 110 observed participations, compared to 20% in games where it stayed in the library. The +3.7 percentage-point gap is a directional positive signal, but the confidence interval crosses zero on this sample size. Treat it as an early indicator rather than a definitive finding. The card's role as baseline mana fixing makes it a structural inclusion rather than a win condition, so the lift being modest is expected.
What turn does Shipwreck Marsh typically enter the battlefield?
Median first-cast turn is 4 in tracked multiplayer games. The distribution clusters early: the most common single turn is turn 3, and the interquartile range runs from turn 2 to turn 6. Early-turn plays often reflect opening-hand keeps where players wait until they control two other lands to avoid entering tapped. Late plays reflect later draws or slower mana development.
Is Shipwreck Marsh legal in Commander?
Yes. Shipwreck Marsh is legal in Commander, as well as Legacy, Modern, Pioneer, Vintage, Historic, Timeless, and several other formats. It is not legal in Standard, Pauper, Pauper Commander, or Premodern. Its blue-black color identity means it can only slot into Commander decks whose commanders share both those colors, or a superset of them such as Grixis (blue, black, red) or four- and five-color identities.
Which commanders most commonly run Shipwreck Marsh?
Among tracked decks, the leading commanders are concentrated in blue-black and Grixis color identities, including Davros Dalek Creator, Satoru Umezawa, Nekusar the Mindrazer, and Sauron the Dark Lord. This distribution makes sense: Shipwreck Marsh's color identity locks it out of any deck that does not include both blue and black. The spread across 272 distinct players suggests the pairing data reflects genuine metagame preference rather than one player's collection.
How sticky is Shipwreck Marsh once it enters the battlefield?
94% of Shipwreck Marsh instances that entered the battlefield were still there at end of game. That is high even by land standards. Lands see far less targeted removal than permanents like creatures or artifacts, so the figure is expected to be elevated. The final zone breakdown shows the vast majority of observed copies finishing on the battlefield rather than in the graveyard or exile.